[vtkusers] volume texture mapping based on GeForce3 graphics card

Schaap, J.A. (LKEB) J.A.Schaap at lumc.nl
Mon Oct 28 07:49:54 EST 2002

Hi Jianlong,

I wanted to do this as well, but I never found the time to do it. I've got some links here with more information on the GeForce3 and volume rendering. Look especialy at Joe Kniss's work at simian.




furthermore I would like to suggest that you derive a class vtkVolumeTextureMapper3D from vtkVolumeTextureMapper and then implement a subclass vtkOpenGLVolumeTextureMapper3D. Take a look at how 
the vtkVolumeTextureMapper2D is devived from vtkVolumeTextureMapper.


Good luck! If you want to work togheter on this, please feel free to mail me. I don't have much experience with OpenGL and the GeForce3 instructions, but I'm always willing to learn and help.


25-10-2002 10:16:37, "Jianlong Zhou" <zhou at isg.cs.uni-magdeburg.de> wrote:

>Hi, vtk users,
>I want to render volume with texture mapping based on GeForce3 Graphics card in VTK. 
>To realize this function, I think I should derive some vtk classes (e.g. 
>vtkVolumeTextureMapper2D, etc.) and add GeForce3 functions (e.g. register combiners, 
>etc.) into the derived classes. Does anyone have the experience to program combining 
>VTK and GeForce3 graphics card to do volume rendering? Would anyone give me any 
>ideas about combining VTK and GeForce card to do volume rendering?
>Thank you in advance.
>Best regards,
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