[vtkusers] volume texture mapping based on GeForce3 graphics card
Schaap, J.A. (LKEB)
J.A.Schaap at lumc.nl
Mon Oct 28 07:49:54 EST 2002
I wanted to do this as well, but I never found the time to do it. I've got some links here with more information on the GeForce3 and volume rendering. Look especialy at Joe Kniss's work at simian.
furthermore I would like to suggest that you derive a class vtkVolumeTextureMapper3D from vtkVolumeTextureMapper and then implement a subclass vtkOpenGLVolumeTextureMapper3D. Take a look at how
the vtkVolumeTextureMapper2D is devived from vtkVolumeTextureMapper.
Good luck! If you want to work togheter on this, please feel free to mail me. I don't have much experience with OpenGL and the GeForce3 instructions, but I'm always willing to learn and help.
25-10-2002 10:16:37, "Jianlong Zhou" <zhou at isg.cs.uni-magdeburg.de> wrote:
>Hi, vtk users,
>I want to render volume with texture mapping based on GeForce3 Graphics card in VTK.
>To realize this function, I think I should derive some vtk classes (e.g.
>vtkVolumeTextureMapper2D, etc.) and add GeForce3 functions (e.g. register combiners,
>etc.) into the derived classes. Does anyone have the experience to program combining
>VTK and GeForce3 graphics card to do volume rendering? Would anyone give me any
>ideas about combining VTK and GeForce card to do volume rendering?
>Thank you in advance.
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