[vtkusers] how to make an attenuate light in VC++
c v
covkmhk at yahoo.com
Tue May 28 02:34:57 EDT 2002
HI ereryone,
I tried to make an attenuate light in VC++. I used the
Sample of VC of vtk.
Here are the codes I wrote. But the image showed
dose not change. However, when I
debuged into the codes, the value such as
AttenuationValue in "*rpLight" changed as I
defined.
Why didnot the values take effect ? And how to make
a attenuate light?
Thanks
Colin
vtkLightCollection *ploghtcoll;
vtkLight *rpLight;
ploghtcoll= this->Renderer->GetLights();
int tot;
tot = ploghtcoll->GetReferenceCount ();
tot= ploghtcoll->GetNumberOfItems() ;
ploghtcoll->InitTraversal ();
rpLight=ploghtcoll ->GetNextItem ();
while(rpLight!=NULL)
{
float dd[3];
rpLight->GetAttenuationValues (dd);
rpLight->PositionalOn ();
rpLight->SetAttenuationValues(9,9,9);
rpLight->GetAttenuationValues (dd);
rpLight->SetConeAngle(5);
rpLight->SetLightTypeToHeadlight();
rpLight->SetLightTypeToSceneLight ();
rpLight->SetLightTypeToCameraLight ();
rpLight->SetLightTypeToHeadlight ();
rpLight->Modified();
rpLight= this->Renderer->GetLights()->GetNextItem
();
}
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