[vtkusers] How to display image sequence at one time
Fucang Jia
fcjia at ict.ac.cn
Sat May 25 03:22:29 EDT 2002
Dear all,
I wonder to know, when there are several images to display in a renderwindow, how to update the render window? I want not use MFC. My C source code is as follows:
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkImageData.h"
#include "vtkImageActor.h"
int main(void)
{
int i,j,grayvalue;
vtkRenderer *ren = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(ren);
vtkImageData *imageData = vtkImageData::New();
imageData->SetScalarTypeToUnsignedChar();
imageData->SetExtent(0,255,0,255,0,0);
imageData->SetWholeExtent(0,255,0,255,0,0);
imageData->SetUpdateExtent(0,255,0,255,0,0);
imageData->SetUpdateExtentToWholeExtent();
imageData->AllocateScalars();
for(i=0;i<256*256;i++)
imageData->GetPointData()->GetScalars()->SetTuple1(i,20);
vtkImageActor *ia = vtkImageActor::New();
ia->SetInput(imageData);
ren->AddActor(ia);
ren->SetBackground(0.1,0.2,0.4);
renWin->SetSize(256,256);
renWin->Render();
for(int i=0;i<10;i++)
{
grayvalue = i * 20;
for(int j=0;j<256*256;j++)
imageData->GetPointData()->GetScalars()->SetTuple1(j,grayvalue);
imageData->Update();
}
ren->Delete();
renWin->Delete();
imageData->Delete();
ia->Delete();
return 0;
}
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