[vtkusers] decimatePro Bug? is there a fix?
Sebastien_MARAUX
maraux at ondim.fr
Fri May 10 04:32:52 EDT 2002
Hello,
I still do not understand what decimatepro is doing of my
parameters :
When I set PreserveTopologyOn() and
SetMaximumError(0.0), decimatePro keeps decimating till
the target is reach (default setting = 0.9), which is
impossible considering my scene / terrain without having an
error > 0.0.
Am I doing something wrong?
I aldready managed to make decimatePro work in other
apps, this is the first time it behaves like this.
Is there a probleme with single / multi threading (i am in
single) ?
My code
/*=========================================*/
vtkDecimatePro *decimation2 = vtkDecimatePro::New();
decimation2->SetInput(a_polydata_of_80000_triangles);
decimation2->PreserveTopologyOn();
decimation2->SetMaximumError(0.0);
decimation2->Update();
/*========================================*/
then :
decimation->Getoutput() = a_polydata_of_8000_triangles
, that is impossible without an error > 0.0
Do you have any idea?
Sebastien MARAUX
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