[vtkusers] GeForce 3 and VTK user breakpoints

Bruce Clay Bruce_Clay at qualia-computing.com
Wed Jul 24 13:11:59 EDT 2002


I am using an Asus GeForce3 board. When I run straight (or Nvidia) OpenGL
programs through Microsofts Visual Studio everything works fine.  When I add
VTK, the program stops at a so called "user breakpoint" and shows a screen
with assembly code with no real clue where it is.  There are no breakpoints
set in Visual Studio.  The same code runs fine if run from the desktop
without Visual Studio.  I need to be able to run through the debugger to
test rest of my code.

This problem occurs even before execution gets near the code to initialize
the window or draw.

Does anyone have any ideas?

Thanks in advance for any help / ideas you might have.

Bruce




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