[vtkusers] Camera ELEVATION
Matjaz Subelj
matjaz at lecad.uni-lj.si
Tue Jul 23 04:13:02 EDT 2002
Do you call OrthogonalizeViewUp() after elevation change?
--matjaz
Andres Barrera wrote:
> Hello,
>
> I have a problem handling the camera on my vtk... I am using:
>
> " ...........
> if ( rising )
> renGeneral->GetActiveCamera()->Elevation( deltaRot );
> else
> renGeneral->GetActiveCamera()->Elevation(-deltaRot );
> ...............
> "
> The problem is when the camera is on TOP of the actor and I increase
> "deltaRot", or BOTTOM of the actor I decrease "deltaRot", ... it starts
> start doing crazy things.
>
> There is any way of solving that without inplementing too much math and
> trigonometry?
>
> Thanks you all.
>
> Note: I dont have any problem with
> "renGeneral->GetActiveCamera()->Azimuth ( deltaRot )"
>
>
> Andres
>
>
>
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