[vtkusers] Cross-Hatching & Brushes

Jeff Lee jeff at cdnorthamerica.com
Thu Jul 11 06:15:54 EDT 2002


wow...
-Jeff

John Biddiscombe wrote:

>jb1) It's JB here, I notice nobody replied to your post and thought I'd try
>to help.
>jb2) Oh good. Do you know the answer then?
>jb1) Oh well, I'm not so sure, but I tried an experiment..
>jb2) Oh good, what sort of experiment?
>jb1) A very simple one, I just displayed a mesh with a texture with some
>white stuff on it
>jb2) And what happened
>jb1) Nothing much, there was a mesh and it had a texture on it - and it
>looked white in bits
>jb2) Does that help us?
>jb1) Oh, sorry, I meant to say, there was a mesh and it had a texture on it,
>and - Then - I set the colour of the mesh to be non-white
>jb2) This sounds good. What next?
>jb1) Well, the white bits looked non-white
>jb2) Excellent! Were they the same non-white as the non-white we wanted?
>jb1) Yes I think so
>jb2) So it works then?
>jb1) I think so. I didn't make the other bits of the texture transparent and
>leave just the white bits with the non-white stuff underneath showing
>through, but I'm fairly sure that it won't make any different if the other
>bits are transparent and you should just get the white non-white stuff and
>nothing else
>jb2) This is great. Why didn't you try that before posting the question
>then?
>jb1) Well, you know...I'm lazy and I thought someome would just tell me it'd
>work and then I wouldn't need to do the experiment.
>jb2) Ahhhh, I see.
>jb1) Yes. Sorry. I knew I'd have to do it sometime, so I should have just
>done it and then we wouldn't be having this conversation. Now I just need to
>create a vtkBrushTextureGeneratorThingyFilter class and a
>BrushTextureCoordinateFromScalarGenerator and then we'll be sorted.
>jb2) Good, and then we can go to sleep?
>jb1) Yes, but it's late. Go to sleep now and worry about it tomorrow
>jb2) Ok. Goodnight.
>jb1) Goodnight.
>
>
>
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