[vtkusers] splatting a sphere onto a 2D structure/image
stefano mininel
mininel.ml at gnbts.univ.trieste.it
Wed Jan 23 10:34:51 EST 2002
Sorry, it's probably something asked already, but right now I'm stuck
and I need a helpful input/tip.
I want to probe electrical potential values upon a sphere and save
sphere surface as a 2D structure (image, structured points ...) like in
a 2D world map (with poles deformed).
My code
"
vtkSphereSource *pSferaScalpoSource = vtkSphereSource::New();
pSferaScalpoSource->SetRadius(8.5);
pSferaScalpoSource->SetThetaResolution(180);
pSferaScalpoSource->SetPhiResolution(179);
pSferaScalpoSource->SetStartPhi(1);
pSferaScalpoSource->SetEndPhi(179);
vtk ProbeFilter *pSferaScalpoProbe = vtkProbeFilter::New();
pSferaScalpoProbe->SetInput(pSferaScalpoSource->GetOutput());
pSferaScalpoProbe->SetSource(pPotGrid); // (pPotGrid:
vtkUnstructuredGrid holding the potential values)
"
works well for the probing but ... now? I feel lost in a maze of vtk
filters!!
Vtk used is 3.1.2. Compiler is VC++.
Any help or tip appreciated! Thanks in advance.
Stefano Mininel
More information about the vtkusers
mailing list