[vtkusers] colouring a surface according to one's own floatarray
Prabhu Ramachandran
prabhu at aero.iitm.ernet.in
Tue Aug 6 10:25:46 EDT 2002
>>>>> "YF" == YaelFeldman <YaelFeldman at aol.com> writes:
YF> I am trying to colour a surface (a triangulated polygonal
YF> mesh) according to a floatarray listing numbers (that are
YF> calculated by the programme), one number corresponding to each
YF> of the polygon vertices. I know I need to use scalars, and
YF> vtkGlyph or somethink like it, yet all the examples seem to
YF> reiterate the use of Plot3D files, with pre-defined scalars
YF> e.g velocity magnitude etc. Does anyone have any advice?
Once you create your PolyData you can associate point scalars with the
points of the data. Create a vtkFloatArray and then stick the scalars
in it and then associate this array with your point data. Thats about
all you need.
pd = vtkPolyData()
# this is your polydata object. You might generate it some other way.
sc = vtkFloatArray()
for i in range(pd.GetNumberOfPoints()):
sc.InsertNextValue(_insert_your_scalar_here)
pd.GetPointData().SetScalars(sc)
cheers,
prabhu
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