[vtkusers] pb with texture coordinates : it does not match mesh.
Sebastien_MARAUX
maraux at ondim.fr
Wed Apr 24 08:07:18 EDT 2002
Hello again
I have a (surface/DEM) mesh of 390*280 points (x,y) triangulated and decimated. I want to map a 1024*1024
BMP texture on it.
When I map it, the texture is correctly mapped in x, but
some clamping appears in y (ie the last values are repeated)
which leads to a ugly "color barcode" at the top and bottom.
Where do I do Something wrong ?
To generate texture coords I used vtktexturemaptoplane.
parameters:
SRange : (0.0,1.0)
TRange : (0.0,1.0)
Normal : (0.0,1.0,0.0)
Which I assumed would fill all my mesh.
any reply would be appreciated.
Sebastien MARAUX
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