[vtkusers] Windows offscreen image rendering
Ermin Hasičević
Ermin.Hasicevic at iskon.hr
Sun Sep 9 07:53:02 EDT 2001
-----Original Message-----
From: John Biddiscombe
Sent: sub 08.09.01 19:04
To: Ermin Hasičević; vtkusers at public.kitware.com
Cc:
Subject: Re: [vtkusers] Windows offscreen image rendering
renWin->SetupMemoryRendering(width, height,
(HDC)renWin->GetGenericContext());
renWin->Render();
// do stuff with bitmap
renWin->ResumeScreenRendering();
> have used this successfully, but note that it stopped working
some time
>(I don't know when - I didn't use it for months) and when I
tried it last
>week it gave an image of width & height of zero (ie nothing). I
checked in
>a fix a few days ago and my offscreen rendering is working fine
again.
>maybe you should try a nightly release from today or similar
and give it a go.
>
>If you're using an older vtk, you should probably just get
>vtkWin32OpenGLRenderWindow from cvs
>(Note that the above assumes you already have a compatible
device context
>on screen, if you are doing vtk without a window you might need
something
>else...)
>JB
I don't know if I misunderstood concept of offscreen rendering,
but I thought
that it's such kind of rendering where no image window pops out
when I start
image rendering. Is there any way to tell vtkWin32OpenGLImage
window to
not show when I call render method for first time or there's no
hope to get away
from that?
Ermin
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