[vtkusers] Postscript rendering
Prabhu Ramachandran
prabhu at aero.iitm.ernet.in
Mon May 14 10:37:28 EDT 2001
hi,
>>>>> "ES" == Eric Sokolowsky <esok at cosimo.gsfc.nasa.gov> writes:
ES> Does anyone know of a good way to render a scene in postscript
ES> format? I have some OpenGL code that renders a scene in
ES> feedback mode, and then the scene is parsed and postscript
ES> triangles are produced. I was thinking about subclassing the
ES> vtkOpenGLRenderer class and adding the postscript capability
ES> but I was wondering if there was a better way. I need to be
ES> able to preserve tcl and possibly python wrappers also. As a
ES> new user of vtk, I would appreciate any helpful pointers.
Will Schroeder <will.schroeder at kitware.com> posted the following long
back, it may be useful:
From: Will Schroeder <will.schroeder at kitware.com>
To: vtkusers at public.kitware.com
Subject: [vtkusers] vtk vector Postscript output
Date: Wed, 29 Nov 2000 11:36:21 -0500
Hi Folks-
FYI: For those of you interested in saving 3D geometry in
(vector) postscript form, Jean-Francois Remacle at RPI has
pointed me to the following web site: http://www.geuz.org/gl2ps/
Will
It would be wonderful if this were used for VTK. :)
Hope this helps.
prabhu
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