[vtkusers] fast polygonalization of volume based objects
    Lothar Mausz 
    lmausz at gmx.at
       
    Fri Jun 22 08:35:05 EDT 2001
    
    
  
Hello,
I implemented two simple volume based filters in vtk for simulating soft
deformable tissue in realtime.
There is still a lot of work to do, I would be deeply grateful for any help.
Now, I want to poligonalize the results in realtime,
currently I extract the geometry with vtkContourGrid, afterwards I use
vtkDecimate and vtkSmoothPolyDataFilter.
The whole update of the pipline from vtkContourGrid is to slow for realtime.
I want to polygonalize only moved surface voxels after each deformation
step.
I could memorize the surface voxels from preprocessing (first
polygonalisation).
The deformation filters provide moved voxels lists.
Is this functionality already implemented in any geometry filter, or what
would be a good starting point.
Thanks for any help, Lothar.
    
    
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