[vtkusers] Simplest way to cover an R3 Convex Hull?

Phlip pplumlee at omnigon.com
Mon Jul 23 08:37:55 EDT 2001


On Monday 23 July 2001 12:26, you wrote:
> > It's just the >same< coordinates each run. I just want to know what the
> > simplest way to code this shape is. That's different from detecting a
> > covering on a set of arbitrary nodes.
>
> It looks like vtkDelaunay3D got easy to code: I started with the
> scatSphDel.py  example on this page:
>
>   http://www.ncsa.uiuc.edu/People/heiland/vtk/scatter/sphere/
>
> So now I can take off work early ;-)

Except does anyone know how I can color each flat differently?

-- 
Phlip




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