[vtkusers] vtkhow Win32RenderWindowInteractor respond to WM_MOUSEMOVE
Ken Martin
ken.martin at kitware.com
Wed Jan 10 08:57:52 EST 2001
The Win32RenderWindowInterractor and its X-Windows counterpart both forward
their events to an interactor style that interprets the events. If you want
to have a different interaction you should subclass the interactor style to
create your own style and then assign that style (SetInteractorStyle I
believe is the method) to your vtkRenderWindowInteractor instance. There is
also a vtkInteractorStyleUser which allows you to define your own behavior
using callbacks.
- Ken
At 04:09 PM 1/9/2001 +0800, bjqin at 263.net wrote:
>hello rinbar and all vtkusers:
> I'm writing VTk based application using VC++ 6.0, and try to make
> embedded vtkWin32OpenGLImageWindow respond to windows message(such as
> WM_MOUSEMOVE,WM_LBUTTONDOWN,and keypress,etc.). In solving this problem,
> I try to create a new class inherited from
> vtkWin32RenderWindowInteractor,in which I will override virtual functions
> such as OnLButtonUp(),OnMouseMove(),etc. How can it work well? and what
> can I do for this problem?
> Thanks in advance!
>
> bjqin
> bjqin at 263.net
>
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