[vtk-developers] Re: [vtkusers] Nightlies causing errors
j.biddiscombe at rl.ac.uk
Tue Sep 5 18:29:08 EDT 2000
The floating point overflows seem to occur when
a) objects are culled (outside view frustum)
b) objects are first rendered
c) other harder to track random conditions.
b) doesn't happen so often whan multiple actors are visible.
Allocated render time seems to be partially responsible. I also
suspect depth/clip code as I get artefacts when zooming in/out
I don't know if anyone other than me is looking for the bug, but I
post this in the hope that it helps.
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