bug fix for ImmediateModeRendering
Randy Heiland
heiland at ncsa.uiuc.edu
Thu Mar 23 11:59:10 EST 2000
My earlier bug report for ImmediateModeRendering can be fixed by the following,
in graphics/vtkOpenGLPolyDataMapper.cxx:
after:
// if we are in immediate mode rendering we always
// want to draw the primitives here
if (this->ImmediateModeRendering ||
this->GetGlobalImmediateModeRendering())
{
insert:
this->GetColors();
I've no idea if this is the best fix, but it solves my immediate problem - no
pun intended :)
I'm still confused over this relationship between vtkScalars and
vtkLookupTable, and the fact that a LUT also has a copy of the ScalarRange (I
sent in a question earlier, but the list was down)...
--Randy
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