[vtkusers] Volume Rendering and Large Textures

Sean Spicer spicer at bme.stanford.edu
Tue Aug 22 12:09:12 EDT 2000


All,

Can someone explain to me VTK's strategy for handling texture-map Based
volume-rendering (e.g. vtkVolumeTextureMapper2D - I think) when the
specified volume does not fit entirely into texture memory?  I understand
that 3 copies of the volume must be made for 2D decomposition of the
volume, but what happens when texture-memory is over subscribed - multiple
brick volumes.  Can the standard routines in VTK handle this easily?

Thanks,

sean

___________________________________________________________________________
Sean Spicer                       Stanford University Medical Center  
Biomechanical Engineering         Division of Vascular Surgery, Suite H3642
Cardiovascular Biomechanics Lab   Stanford CA, 94305 
                                  Telephone...650.723.1695
                                  Fax.........650.723.8762

             http://solvedeath.stanford.edu/~spicer
 





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