[vtkusers] Volume Rendering and Large Textures
Sean Spicer
spicer at bme.stanford.edu
Tue Aug 22 12:09:12 EDT 2000
All,
Can someone explain to me VTK's strategy for handling texture-map Based
volume-rendering (e.g. vtkVolumeTextureMapper2D - I think) when the
specified volume does not fit entirely into texture memory? I understand
that 3 copies of the volume must be made for 2D decomposition of the
volume, but what happens when texture-memory is over subscribed - multiple
brick volumes. Can the standard routines in VTK handle this easily?
Thanks,
sean
___________________________________________________________________________
Sean Spicer Stanford University Medical Center
Biomechanical Engineering Division of Vascular Surgery, Suite H3642
Cardiovascular Biomechanics Lab Stanford CA, 94305
Telephone...650.723.1695
Fax.........650.723.8762
http://solvedeath.stanford.edu/~spicer
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