displaying transparent clouds..
Lisa Sobierajski Avila
lisa.avila at kitware.com
Thu Apr 13 22:20:35 EDT 2000
Hello K.R.,
You can use a vtkVolumeTextureMapper2D, which should be significantly
faster than the ray caster. Also, you can use a vtkLODProp3D to combine a
couple of texture mappers (one with a reduced resolution volume) and a ray
caster so that you use a fast technique during interaction and fill in with
the more accurate technique during idle time. You can try out VolView
(http://www.kitware.com/volview.htm) to see an example of this being done
in an application.
Lisa
At 05:48 PM 4/13/00 -0400, K.R.Subramanian wrote:
>
>I would like to be able to display a density volume (single component
>scalars) with varying opacity.
>Rather than doing ray casting - which is quite slow - is there a a cheaper
>way to do this
>(on an SGI without 3D texture mapping capability)? For instance, we have
>a spherical density field
>whose opacity is maximum at its center and decreases with radius. We would
>like to visualize
>this as a transparent field. We tried building multiple iso-surfaces, but
>the concentric rings look
>very much like 2D (with almost no shading). Teh application is to show an
>object within this field
>and compute an integral of its intersection with teh field.
>
> -- krs
>--
>K.R.Subramanian Phone: (704) 547-4872
>Department of Computer Science FAX: (704) 547-3516
>UNC Charlotte, 228A Kennedy
>9201 Univ. City Blvd. Email: krs at cs.uncc.edu
>Charlotte, NC 28223-0001 WWW:
><http://www.cs.uncc.edu/~krs>http://www.cs.uncc.edu/~krs
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