Textures corrupting my 2DActors
Ralf Ratering
ralf.ratering at gmd.de
Tue Apr 11 09:30:24 EDT 2000
Dear Bill,
I think the method
void vtkWin32OpenGLTextMapper::RenderOpaqueGeometry(vtkViewport* viewport,
vtkActor2D* actor)
might need a glDisable(GL_TEXTURE_2D) as well,
Ralf
> Robert,
> I found the problem. Textures need to be disabled in the
> PolyDataMapper2D. I just added a
> glDisable(GL_TEXTURE_2D);
> in
> vtkOpenGLPolyDataMapper2D::RenderOpaqueGeometry
>
> Checked it in tonight. Added your bug example as a regression test.
>
> Thanks for the explicit report and test case,
>
> Bill
>
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