screwy wireframes.
Lisa Sobierajski Avila
lisa.avila at kitware.com
Fri Jun 18 13:25:42 EDT 1999
Hello Gala'Vi,
You have to change the amount of illumination of each type, not just the
color that the object reflects for that type of illumination. So you need
to do:
cact->GetProperty()->SetAmbient(1.0);
cact->GetProperty()->SetDiffuse(0.0);
cact->GetProperty()->SetSpecular(0.0);
Lisa S. Avila
lisa.avila at kitware.com
At 11:51 AM 6/18/99 -0500, Gala'Vi and Liss @ Mainframe Country wrote:
>
>I just tried that. It doesn't work. The effect is the same. Here is the
>test code that I'm using:
>
> vtkLODActor* cact = vtkLODActor::New();
> cact->SetMapper(cmap);
> cact->GetProperty()->SetRepresentationToWireframe();
> cact->GetProperty()->SetInterpolationToFlat();
> cact->GetProperty()->SetAmbientColor(1.0, 1.0, 1.0);
> cact->GetProperty()->SetDiffuseColor(0.0, 0.0, 0.0);
> cact->GetProperty()->SetSpecularColor(0.0, 0.0, 0.0);
>
>The BACKFACES of the lines are black. The parts of the lines that are on
>the inside are black. Like if you have a wireframe sphere, you can see
>through it and the lines of the back side of the sphere would be black.
>Anything facing inside is black.
>
>Gala'Vi
>
>
>
>
>On Wed, 16 Jun 1999, Lisa S. Avila wrote:
>
>> Gala'Vi,
>>
>> Wireframes are shaded too - so you are probably seeing the front face
>> shaded and the back face unshaded (and the "edges" unshaded too). You can
>> set the property of the object so that you have ambient = 1.0 and diffuse
>> and specular = 0.0 - then there will be no shading, just solid colored
>> lines.
>>
>> Lisa Avila
>> lisa.avila at kitware.com
>>
>> On Wednesday, June 16, 1999 4:38 PM, Gala'Vi and Liss @ Mainframe Country
>> [SMTP:pushkare at students.uiuc.edu] wrote:
>> >
>> > I have a problem, I've been sitting on it already for a while and tried a
>> > lot of different things, nothing worked.
>> >
>> > Here is the deal: lines on the wireframes come out colored only from one
>> > side, the other side is black. Nothing that I tried worked.
>> >
>> > I'm sure somebody else has ran into this before.
>> > Any ideas?
>> > Thanks.
>> > Gala'Vi
>> >
>> > //***********************************************
>> > -- There is always a way,
>> > you just have to find it.
>> > (B.Hambly "Children Of The Jedi")
>> > //***********************************************
>> >
>> >
>> >
>> >
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>
>
>
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