inverting projections
Sathya Krishnamurthy
ksathya at omirf.iusd.iupui.edu
Wed Dec 1 14:36:40 EST 1999
Hi Mirco,
Use the functions in the Renderer which converts from ViewToWorld. But
before that make sure you convert from DisplaytoView which is a series of
steps
from LocalDisplayToDisplay
DisplayToNormalizedDisplay
NormalizedDisplayToViewport
ViewportToNormalizedViewport
NormalizedViewportToView
All,these functions are in vtkViewport
cheers
~sathya
On Wed, 1 Dec 1999, Mirco Mannucci wrote:
>
>
> Dear vtkusers:
>
> I need to retrieve the 3D coordinates of a point highlighted by the mouse
> knowing its depth in the scene.
>
> In OpenGl there is a function from the Utility Library that does the job,
> namely gluUnProject(). Is there anything of this sort in vtk?
>
> If not, I guess I gotta do the job myself, by calculating the inverse
> transform:
> any suggestions ?
>
> Thanks to all
> Mirco Mannucci
>
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