Bug in vtkPolygon::Triangulate
Horst Wagner
wagner at iap.tuwien.ac.at
Tue Aug 3 10:01:38 EDT 1999
Hi!
I already posted a similar message last week, but I think it did not
reach the mailing list. Anyway, in the meantime I dug a bit deeper into
the vtk code.
My problem is that I observe that for some really simple polygons
triangulation completely fails. The triangulation routine returns
success, yet the list of triangles is empty.
First of all, I think, that the statement in
vtkPolygon::RecursiveTriangulate (vtkPolygon.c):
return 1;
should be replaced with
return this->SuccessfulTriangulation;
Otherwise in many cases the routine incorrectky returns 1 although the
flag SuccessfulTriangulation is set to zero (i.e. triangulation failed).
Unfortunately, this does not solve my problem, but at least gives me the
correct return value (i.e no success). After some debugging, I think the
real problem is somewhere in vtkPolygon::CanSplitLoop(). It seems to
have problems when several vertices are on a straight line.
Attached to the end of this message is a simple TCL example
demonstrating the problem. The example is based on the triangulate.tcl
code of examplesTCL in the vtk distribution using a simple 8 point
polygon.
No polygon will be rendered, yet if you increase the y coordinates of
points 5 & 6 in the code by one, then triangulation suddenly work
correctly.
I tested this for vtk2.2 and vtk2.3 on Intel NT and on Alpha Tru64-Unix.
Unfortunately, the nightly distributions are to large for me to download
by modem.
Does anyone know a workaround to this problem ?
vtkPolygon.cxx says:
// Triangulate polygon. Tries to use the fast triangulation technique
// first, and if that doesn't work, uses more complex routine that is
// guaranteed to work
However, I cannot find this more complex and reliable routine.
Thanks,
Horst.
----------------------------------------------------------------------
catch {load vtktcl}
## Example tests the triangulation method in vtkPolygon
# get the interactor ui
source ../../examplesTcl/vtkInt.tcl
vtkPoints points
points InsertPoint 0 0 2 0
points InsertPoint 1 0 1 0
points InsertPoint 2 1 1 0
points InsertPoint 3 1 0 0
points InsertPoint 4 4 0 0
points InsertPoint 5 4 4 0
points InsertPoint 6 1 4 0
points InsertPoint 7 1 2 0
# if you change y from 4 to 5 in points 5 and 6,
# then polygon is triangulated correctly
vtkCellArray polys
polys InsertNextCell 8;#number of points
polys InsertCellPoint 0
polys InsertCellPoint 1
polys InsertCellPoint 2
polys InsertCellPoint 3
polys InsertCellPoint 4
polys InsertCellPoint 5
polys InsertCellPoint 6
polys InsertCellPoint 7
vtkPolyData polyData
polyData SetPoints points
polyData SetPolys polys
# triangulate the polygons
vtkTriangleFilter tf
tf SetInput polyData
vtkPolyDataMapper map
map SetInput [tf GetOutput]
vtkActor tri
tri SetMapper map
# Create the RenderWindow, Renderer and both Actors
#
vtkRenderer ren1
vtkRenderWindow renWin
renWin AddRenderer ren1
vtkRenderWindowInteractor iren
iren SetRenderWindow renWin
# Add the actors to the renderer, set the background and size
#
ren1 AddActor tri
ren1 SetBackground 0 0 0
[ren1 GetActiveCamera] Dolly 1.4
renWin SetSize 500 500
iren Initialize
# render the image
#
iren SetUserMethod {wm deiconify .vtkInteract}
# prevent the tk window from showing up then start the event loop
wm withdraw .
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