[vtk-developers] WebAssembly Support

David E DeMarle dave.demarle at kitware.com
Wed Jan 9 16:16:03 EST 2019


I think it will be just a new platform type as you suggest. Once the CMake
sets the right flags the rendering code will do the right thing.

David E DeMarle
Kitware, Inc.
Principal Engineer


On Wed, Jan 9, 2019 at 4:14 PM Kyle Edwards <kyle.edwards at kitware.com>
wrote:

> Ah, my mistake. I didn't realize you meant that only version 2 had been
> dropped - I thought you meant ES support had been dropped entirely.
>
> So if ES3 is supported, what would be needed to activate it in
> WebAssembly? Would it be a matter of adding a new mobile platform type,
> similar to Android and iOS? Would I just need to edit the CMake scripts to
> turn on some build flags, or would more work need to be done in the OpenGL
> code itself?
>
> Kyle
>
> On Wed, 2019-01-09 at 16:09 -0500, David E DeMarle wrote:
>
> ES3 support is active.
>
> David E DeMarle
> Kitware, Inc.
> Principal Engineer
>
>
> On Wed, Jan 9, 2019 at 4:06 PM Kyle Edwards <kyle.edwards at kitware.com>
> wrote:
>
> On Wed, 2019-01-09 at 16:01 -0500, David E DeMarle wrote:
>
> Hey Kyle, are you working with Matt McCormick?
>
>
> No, this is for the vision team.
>
> When we were WebAssembling VTK last year, they chose to strip disable
> rendering, one reason being that we already have good support for rendering
> on the web via vtk.js.
>
> I also believe that we dropped ES2 support a release or two ago. Ken
> Martin can confirm that.
>
>
> I thought ES2 was needed to support Android and iOS. Does VTK still
> support them? Do they allow full OpenGL instead of just ES?
>
> Kyle
>
>
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