[vtk-developers] WebAssembly Support

Kyle Edwards kyle.edwards at kitware.com
Wed Jan 9 16:14:02 EST 2019


Ah, my mistake. I didn't realize you meant that only version 2 had been
dropped - I thought you meant ES support had been dropped entirely.
So if ES3 is supported, what would be needed to activate it in
WebAssembly? Would it be a matter of adding a new mobile platform type,
similar to Android and iOS? Would I just need to edit the CMake scripts
to turn on some build flags, or would more work need to be done in the
OpenGL code itself?
Kyle
On Wed, 2019-01-09 at 16:09 -0500, David E DeMarle wrote:
> ES3 support is active.
> 
> David E DeMarle
> Kitware, Inc.
> Principal Engineer
> 
> 
> On Wed, Jan 9, 2019 at 4:06 PM Kyle Edwards <kyle.edwards at kitware.com
> > wrote:
> > On Wed, 2019-01-09 at 16:01 -0500, David E DeMarle wrote:
> > > Hey Kyle, are you working with Matt McCormick?
> > No, this is for the vision team.
> > 
> > > When we were WebAssembling VTK last year, they chose to strip
> > > disable rendering, one reason being that we already have good
> > > support for rendering on the web via vtk.js.
> > > 
> > > I also believe that we dropped ES2 support a release or two ago.
> > > Ken Martin can confirm that.
> > I thought ES2 was needed to support Android and iOS. Does VTK still
> > support them? Do they allow full OpenGL instead of just ES?
> > 
> > Kyle
> > 
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