[vtk-developers] OpenVR HTC Vive
Ricardo
ricardo_morello at hotmail.com
Thu Jun 22 15:31:05 EDT 2017
Carlos, thanks for the answer!
I also forgot to mention that i reduced the cylinder's radius and height to
0.1, so it should not be inside the cylinder. I adjusted the tracking and
now there are no more blue lines, just the blue circle the HTC compositor
places. However, the cylinder is still not rendering in the scene. Here is
the example with OpenVR classes:
#include "stdafx.h"
#include <vtkCylinderSource.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkOpenVRRenderWindow.h>
#include <vtkOpenVRRenderer.h>
#include <vtkOpenVRRenderWindowInteractor.h>
#include <vtkOpenVRCamera.h>
#include "vtkAutoInit.h"
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
int main(int, char *argv[])
{
// Create a sphere
vtkSmartPointer<vtkCylinderSource> cylinderSource =
vtkSmartPointer<vtkCylinderSource>::New();
cylinderSource->SetCenter(0.0, 0.0, 0.0);
cylinderSource->SetRadius(0.1);
cylinderSource->SetHeight(0.1);
cylinderSource->SetResolution(100);
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(cylinderSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer< vtkOpenVRCamera > camera =
vtkSmartPointer<vtkOpenVRCamera>::New();
//Create a renderer, render window, and interactor
vtkSmartPointer<vtkOpenVRRenderer> renderer =
vtkSmartPointer<vtkOpenVRRenderer>::New();
renderer->SetActiveCamera(camera);
vtkSmartPointer<vtkOpenVRRenderWindow> renderWindow =
vtkSmartPointer<vtkOpenVRRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkOpenVRRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkOpenVRRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(.1, .3, .2); // Background color dark green
// Render and interact
renderWindow->SetWindowName(argv[0]);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
The demo room app works normally, so there might be a mistake with the code
or the VS configuration, I'm not sure
Thanks!
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