[vtk-developers] DirectX11

clinton at elemtech.com clinton at elemtech.com
Fri Oct 28 13:50:56 EDT 2016


Neat. I would probably use that too. 

I'm curious, has ANGLE been considered? I have wondered in the past about using that to use Direct3D on Windows instead of OpenGL. 
https://chromium.googlesource.com/angle/angle 

Clint 

----- On Oct 28, 2016, at 11:40 AM, Ken Martin <ken.martin at kitware.com> wrote: 

> FYI. For a potential hololens app I needed to take a look at how hard it would
> be to add a DirectX11 backend to VTK. I progressed far enough to feel
> comfortable we could get 70% or so of the core functionality working with a few
> weeks of effort. (I got far enough that the dragon was rendering with lighting,
> material properties, interactions, resizing, VBO/IBO/Shaders/Programs etc.). So
> should you ever have a customer/project that requires DX11 and can cover
> another three weeks of work it is technically an option. My gitlab has the WIP
> topic.

> Thanks
> Ken

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