[vtk-developers] Rendering hangs in viewport

Will Schroeder will.schroeder at kitware.com
Tue Jul 5 13:53:49 EDT 2016


Okay Taras, I talked to someone smarter than me and it may be that some
versions of Windows support vtkAtomicInt64 ..... and at one point there
were some versions that did not, I'm not sure what the current status is.
So for a simple fix I would try using vtkAtomicInt64 on your machine and
recompiling. If that doesn't work we'll have to scratch our heads a little
more.


On Tue, Jul 5, 2016 at 12:31 PM, Taras Shchehelskyi <shchegelskij at gmail.com>
wrote:

> Hello,
>
>
>
> Just checked. Our app does enough vtkTimeStamp::Modified() calls to
> wrapping 32 bit unsigned long in about 15-20h (depending on how many
> other processes I have on my PC). When enable more features – less time
> necessary.
>
>
>
> I am new to VTK. Can you please give me advice how hard (how many changes
> necessary) to move this->ModifiedTime  to int64 type in windows?
>
>
>
> If move to int64 type, from my rough estimate app should work fine for
> 400000+ years. And this more than enough for any use case 😊
>
>
>
> Thanks,
>
> Taras
>
>
>
> *From: *Sean McBride <sean at rogue-research.com>
> *Sent: *5 липня 2016 р. 18:02
> *To: *Will Schroeder <will.schroeder at kitware.com>; Mathieu Malaterre
> <mathieu.malaterre at gmail.com>
> *Cc: *vtk-developers at vtk.org
> *Subject: *Re: [vtk-developers] Rendering hangs in viewport
>
>
>
> On Tue, 5 Jul 2016 08:16:46 -0400, Will Schroeder said:
>
>
>
> >I like this theory! It's hard to imagine an unsigned long wrapping around,
>
>
>
> Not on Windows, where unsigned long is only 32 bits. :(
>
>
>
> Cheers,
>
>
>
> --
>
> ____________________________________________________________
>
> Sean McBride, B. Eng                 sean at rogue-research.com
>
> Rogue Research                        www.rogue-research.com
>
> Mac Software Developer              Montréal, Québec, Canada
>
>
>
>
>
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-- 
William J. Schroeder, PhD
Kitware, Inc. - Building the World's Technical Computing Software
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