[vtk-developers] Rendering hangs in viewport

Berk Geveci berk.geveci at kitware.com
Tue Jul 5 13:52:04 EDT 2016


We use 64 bit atomic integer for timestamp on 64 bit Windows builds. We
can't use 64 bit on 32 bit builds because not all versions of Windows
support 64 bit atomic ints on 32 bit systems. It is also not possible to
check this at compile time as it is a runtime issue. The simplest fix is to
just compile a 64 bit binary.

Best,
-berk

On Tue, Jul 5, 2016 at 12:31 PM, Taras Shchehelskyi <shchegelskij at gmail.com>
wrote:

> Hello,
>
>
>
> Just checked. Our app does enough vtkTimeStamp::Modified() calls to
> wrapping 32 bit unsigned long in about 15-20h (depending on how many
> other processes I have on my PC). When enable more features – less time
> necessary.
>
>
>
> I am new to VTK. Can you please give me advice how hard (how many changes
> necessary) to move this->ModifiedTime  to int64 type in windows?
>
>
>
> If move to int64 type, from my rough estimate app should work fine for
> 400000+ years. And this more than enough for any use case 😊
>
>
>
> Thanks,
>
> Taras
>
>
>
> *From: *Sean McBride <sean at rogue-research.com>
> *Sent: *5 липня 2016 р. 18:02
> *To: *Will Schroeder <will.schroeder at kitware.com>; Mathieu Malaterre
> <mathieu.malaterre at gmail.com>
> *Cc: *vtk-developers at vtk.org
> *Subject: *Re: [vtk-developers] Rendering hangs in viewport
>
>
>
> On Tue, 5 Jul 2016 08:16:46 -0400, Will Schroeder said:
>
>
>
> >I like this theory! It's hard to imagine an unsigned long wrapping around,
>
>
>
> Not on Windows, where unsigned long is only 32 bits. :(
>
>
>
> Cheers,
>
>
>
> --
>
> ____________________________________________________________
>
> Sean McBride, B. Eng                 sean at rogue-research.com
>
> Rogue Research                        www.rogue-research.com
>
> Mac Software Developer              Montréal, Québec, Canada
>
>
>
>
>
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