[vtk-developers] VTK OpenGL2 Shaders
Aashish Chaudhary
aashish.chaudhary at kitware.com
Fri Feb 5 12:11:35 EST 2016
Not to my knowledge. Although we talked about it at-least having an API so
that folks can replace the shader or ember new shader code to the existing
one. Also, having some common convention would be nice.
Thanks,
On Fri, Feb 5, 2016 at 11:31 AM, Steve Pieper <pieper at isomics.com> wrote:
> Hi Bill -
>
> Great question - I'm looking forward to hear what folks have been doing in
> this respect.
>
> For me, I have two classes I have been testing with Slicer - one that
> manages 3D textures and one that implements shaders [1,2]. We worked on it
> at project week [3] and I'm liking how it works.
>
> -Steve
>
> [1]
> https://github.com/pieper/CommonGL/blob/master/ShadedActor/Logic/vtkOpenGLTextureImage.h
>
> [2]
> https://github.com/pieper/CommonGL/blob/master/ShadedActor/Logic/vtkOpenGLShaderComputation.h
>
> [3]
> http://www.na-mic.org/Wiki/index.php/2016_Winter_Project_Week/Projects/CommonGL
>
> On Fri, Feb 5, 2016 at 11:10 AM, Bill Lorensen <bill.lorensen at gmail.com>
> wrote:
>
>> Folks,
>>
>> Is there documentation on how to write glsl shaders for VTK?
>>
>> Bill
>> --
>> Unpaid intern in BillsBasement at noware dot com
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--
*| Aashish Chaudhary | Technical Leader | Kitware Inc. *
*| http://www.kitware.com/company/team/chaudhary.html
<http://www.kitware.com/company/team/chaudhary.html>*
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