[vtk-developers] Dual Depth Peeling now in VTK

David Lonie david.lonie at kitware.com
Tue Apr 12 11:44:24 EDT 2016


On Tue, Apr 12, 2016 at 11:42 AM, Adam Rankin <arankin at robarts.ca> wrote:

> With regards to the drivers issue, does this mean that a card would have
> to support the GL_ARB_texture_float extension?
>

Yep, exactly -- that's what we test for in the renderer when deciding a
peeling algorithm. The old depth peeling implementation will still be used
if it is missing.

Dave
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