[vtk-developers] Buildbot builds changed to use OpenGL2

Ben Boeckel ben.boeckel at kitware.com
Mon Oct 26 14:13:34 EDT 2015


On Mon, Oct 26, 2015 at 12:57:29 -0400, Sean McBride wrote:
> On Mon, 26 Oct 2015 12:53:19 -0400, Ben Boeckel said:
> 
> >On Mon, Oct 26, 2015 at 12:09:20 -0400, Sean McBride wrote:
> >> Sorry, I meant: Several *buildbots* have "OpenGL2" in their name,
> >> might it be better to instead assume OpenGL2 and instead use "OpenGL1"
> >> in *buildbot* names where appropriate?
> >
> >These have been renamed to use "+opengl1" rather than "+opengl2". Or are
> >you referring to nightly dashboards (buildbot certainly never used
> >uppercase at least)?
> 
> I'm referring to dashboard entries like:
> 
> kensmacbook.Kitware	 OpenGL2
> 
> dash1win7.kitware	 Win32-vs11-OpenGL2
> 
> kens_ipad.kitware	iOS OpenGL2 ES 2.0
> 
> RogueResearch14	Mac10.11-clang-dbg-OpenGL2-x86_64
> 
> Especially my own submissions.  If OpenGL2 is now assumed/default,
> should I (and others) remove "OpenGL2" and instead name others
> "OpenGL1"?

I think that makes sense, yes. Let me know the new names and I'll update
CDash's expected set.

Thanks,

--Ben


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