[vtk-developers] Buildbot builds changed to use OpenGL2
Ben Boeckel
ben.boeckel at kitware.com
Mon Oct 26 14:13:34 EDT 2015
On Mon, Oct 26, 2015 at 12:57:29 -0400, Sean McBride wrote:
> On Mon, 26 Oct 2015 12:53:19 -0400, Ben Boeckel said:
>
> >On Mon, Oct 26, 2015 at 12:09:20 -0400, Sean McBride wrote:
> >> Sorry, I meant: Several *buildbots* have "OpenGL2" in their name,
> >> might it be better to instead assume OpenGL2 and instead use "OpenGL1"
> >> in *buildbot* names where appropriate?
> >
> >These have been renamed to use "+opengl1" rather than "+opengl2". Or are
> >you referring to nightly dashboards (buildbot certainly never used
> >uppercase at least)?
>
> I'm referring to dashboard entries like:
>
> kensmacbook.Kitware OpenGL2
>
> dash1win7.kitware Win32-vs11-OpenGL2
>
> kens_ipad.kitware iOS OpenGL2 ES 2.0
>
> RogueResearch14 Mac10.11-clang-dbg-OpenGL2-x86_64
>
> Especially my own submissions. If OpenGL2 is now assumed/default,
> should I (and others) remove "OpenGL2" and instead name others
> "OpenGL1"?
I think that makes sense, yes. Let me know the new names and I'll update
CDash's expected set.
Thanks,
--Ben
More information about the vtk-developers
mailing list