[vtk-developers] Buildbot builds changed to use OpenGL2
Sean McBride
sean at rogue-research.com
Mon Oct 26 12:57:29 EDT 2015
On Mon, 26 Oct 2015 12:53:19 -0400, Ben Boeckel said:
>On Mon, Oct 26, 2015 at 12:09:20 -0400, Sean McBride wrote:
>> Sorry, I meant: Several *buildbots* have "OpenGL2" in their name,
>> might it be better to instead assume OpenGL2 and instead use "OpenGL1"
>> in *buildbot* names where appropriate?
>
>These have been renamed to use "+opengl1" rather than "+opengl2". Or are
>you referring to nightly dashboards (buildbot certainly never used
>uppercase at least)?
I'm referring to dashboard entries like:
kensmacbook.Kitware OpenGL2
dash1win7.kitware Win32-vs11-OpenGL2
kens_ipad.kitware iOS OpenGL2 ES 2.0
RogueResearch14 Mac10.11-clang-dbg-OpenGL2-x86_64
Especially my own submissions. If OpenGL2 is now assumed/default, should I (and others) remove "OpenGL2" and instead name others "OpenGL1"?
Cheers,
--
____________________________________________________________
Sean McBride, B. Eng sean at rogue-research.com
Rogue Research www.rogue-research.com
Mac Software Developer Montréal, Québec, Canada
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