[vtk-developers] Buildbot builds changed to use OpenGL2

Sean McBride sean at rogue-research.com
Mon Oct 26 12:57:29 EDT 2015


On Mon, 26 Oct 2015 12:53:19 -0400, Ben Boeckel said:

>On Mon, Oct 26, 2015 at 12:09:20 -0400, Sean McBride wrote:
>> Sorry, I meant: Several *buildbots* have "OpenGL2" in their name,
>> might it be better to instead assume OpenGL2 and instead use "OpenGL1"
>> in *buildbot* names where appropriate?
>
>These have been renamed to use "+opengl1" rather than "+opengl2". Or are
>you referring to nightly dashboards (buildbot certainly never used
>uppercase at least)?

I'm referring to dashboard entries like:

kensmacbook.Kitware	 OpenGL2

dash1win7.kitware	 Win32-vs11-OpenGL2

kens_ipad.kitware	iOS OpenGL2 ES 2.0

RogueResearch14	Mac10.11-clang-dbg-OpenGL2-x86_64

Especially my own submissions.  If OpenGL2 is now assumed/default, should I (and others) remove "OpenGL2" and instead name others "OpenGL1"?

Cheers,

-- 
____________________________________________________________
Sean McBride, B. Eng                 sean at rogue-research.com
Rogue Research                        www.rogue-research.com 
Mac Software Developer              Montréal, Québec, Canada




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