[vtk-developers] Buildbot builds changed to use OpenGL2

Sean McBride sean at rogue-research.com
Mon Oct 26 12:09:20 EDT 2015


Sorry, I meant: Several *buildbots* have "OpenGL2" in their name, might it be better to instead assume OpenGL2 and instead use "OpenGL1" in *buildbot* names where appropriate?

Sean


On Mon, 26 Oct 2015 12:03:21 -0400, Shawn Waldon said:

>Sean,
>
>That is what the branch I merged to buildbot this morning does for the
>buildbot dashboards.  I don't think CDash has been updated yet to use the
>new build names for the latest builds at the top of the page though, so you
>may still see those.  Dave DeMarle is the one with access to change the
>builds that CDash puts in that category.
>
>Best,
>Shawn
>
>On Mon, Oct 26, 2015 at 11:54 AM, Sean McBride <sean at rogue-research.com>
>wrote:
>
>> On Mon, 26 Oct 2015 10:37:30 -0400, Shawn Waldon said:
>>
>> >This morning we switched the majority of the buildbot builds to use
>> OpenGL2
>> >by default as part of the transition to OpenGL2 in VTK.  This has several
>> >effects that you should be aware of:
>> >
>> >* Builds today may be a little flaky as we iron out issues this exposes.
>> >* Buildbot itself will no longer display history for older builds where we
>> >had to override the default. (The build names changed, so they are
>> >considered different builds...)  Use CDash to get the details about
>> failing
>> >builds on older branches.
>>
>> Several dashboards have "OpenGL2" in their name, might it be better to
>> instead assume OpenGL2 and instead use "OpenGL1" in dashboard names where
>> appropriate?
>>
>> Cheers,
>>
>> --
>> ____________________________________________________________
>> Sean McBride, B. Eng                 sean at rogue-research.com
>> Rogue Research                        www.rogue-research.com
>> Mac Software Developer              Montréal, Québec, Canada
>>
>>
>>




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