[vtk-developers] Merging of new rendering branch to VTK

Biddiscombe, John A. biddisco at cscs.ch
Fri Jun 20 15:13:13 EDT 2014


Marcus,

OK. Understood. I guess the question I really wanted to ask would be …

What have you changed that makes things better? What will I want from the
new rendering framework?

Thanks

JB

On 20/06/14 16:59, "Marcus D. Hanwell" <marcus.hanwell at kitware.com> wrote:

>Hi John,
>
>The default will remain the existing painters/mappers and you can
>continue to use them. I will work on adding documentation but it is
>sparse at this stage. What I merged is a first-pass implementation
>where I am sure further changes will be necessary (we know of several
>missing features). At the high level they do not use/implement any of
>the painter API, but the painter API in Rendering/Core remains
>untouched - we do not intend to add the painter API to these mappers.
>They implement many of the classes in Rendering/Core, and use the same
>object factory override mechanism. You could port the mapper API you
>need into your own custom mapper, and even look at remote modules that
>we will work on adding soon.
>
>We have not addressed extension of the mappers, and so it would be
>premature to attempt it. We will get to that, and part of the
>motivation of merging this branch is to start merging more frequently
>and benefit from wider testing. I will be working towards getting
>ParaView to build against the new rendering backend, but that is not
>yet possible as several of the rendering modules it uses have hard
>dependencies on the existing Rendering/OpenGL module.
>
>I hope that makes things a little clearer, and I will work on adding
>some documentation as things stabilize. The way in which we render
>most geometry has changed in quite significant ways in order to take
>advantage of modern OpenGL APIs in efficient ways
>
>Thanks,
>
>Marcus
>
>On Fri, Jun 20, 2014 at 8:05 AM, Biddiscombe, John A. <biddisco at cscs.ch>
>wrote:
>> Marcus,
>>
>> I've got quite a lot of custom rendering modules and would like to add
>>some extra cuda render passes to my paraview representations - are the
>>changes you are making/have made to the vtk rendering documented
>>anywhere so I can see what impact this will/does have on existing
>>painters/mappers etc?
>>
>> thanks
>>
>> JB
>>
>> -----Original Message-----
>> From: vtk-developers [mailto:vtk-developers-bounces at vtk.org] On Behalf
>>Of Marcus D. Hanwell
>> Sent: 20 June 2014 05:38
>> To: VTK Developers
>> Subject: [vtk-developers] Merging of new rendering branch to VTK
>>
>> Hi,
>>
>> We have been hard at work on new rendering code for VTK that makes use
>>of OpenGL 2.1+, and moves to modernize our rendering code. We have also
>>added new CMake capabilities to specify a rendering backend, this
>>defaults to the existing rendering code but can be swapped out for the
>>new. This has been in development for several months, and we intend to
>>merge it to master tomorrow.
>>
>> If you want to build the new rendering modules they are mutually
>>exclusive of the old rendering modules, as it was necessary to reuse the
>>same class names etc. They depend upon GLEW and Eigen at this time, and
>>I have not yet done the work to add either as third party modules (I
>>will get to it). We will be adding several dashboards to test the new
>>rendering backend next week.
>>
>> I intend to merge the main branch tomorrow, and will monitor the
>>dashboard for issues over the weekend (using the existing OpenGL
>>implementation). Next week we will add dashboard submissions testing the
>>new rendering backend. We will then attempt to merge updates to this new
>>rendering code more regularly. There are some pretty significant
>>rendering improvements, and we will summarize these in the coming weeks
>>too.
>>
>> Hopefully disruption to master will be minimal, please let me know if
>>you think there is anything I missed. I am really excited to get some of
>>this code to a wider group, and hope to begin showcasing some of the
>>progress we have made.
>>
>> Thanks,
>>
>> Marcus
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