[vtk-developers] Merging of new rendering branch to VTK (Marcus D. Hanwell)

Andrew Maclean andrew.amaclean at gmail.com
Fri Jun 20 01:15:02 EDT 2014


Ok ...  I'll try it out!


On Fri, Jun 20, 2014 at 2:58 PM, Marcus D. Hanwell <
marcus.hanwell at kitware.com> wrote:

> Hi Andrew,
>
> This should work fine, we haven't been looking at Qt very much
> (focusing on rendering). I have not got QtOpenGL working, but the
> GUISupport/Qt module should work. The short term issue is as I pointed
> out - getting GLEW/Eigen installed. Both can be added as third parties
> though, and then it will become somewhat simpler to build. The prefix
> path is a feature of the Qt 5 libs using CMake config files, and
> should work fine.
>
> Marcus
>
> On Fri, Jun 20, 2014 at 12:43 AM, Andrew Maclean
> <andrew.amaclean at gmail.com> wrote:
> > Hi Marcus,
> >   Looking forward to trying this out!
> > Will this also work on Windows 8.1?
> > I am currently building using VS2012 and QT5.3 (64-bit). For building
> with
> > Qt5.3 I have to set:
> > CMAKE_PREFIX_PATH:STRING=C:/Program Files (x86)/Windows
> > Kits/8.1/Lib/winv6.3/um/x64
> > to pick up the OpenGL libs for QT. Will this conflict?
> >
> > Regards
> >    Andrew
> >
> >
> > On Fri, Jun 20, 2014 at 1:38 PM, <vtk-developers-request at vtk.org> wrote:
> >>
> >>
> >> ---------- Forwarded message ----------
> >> From: "Marcus D. Hanwell" <marcus.hanwell at kitware.com>
> >> To: VTK Developers <vtk-developers at vtk.org>
> >> Cc:
> >> Date: Thu, 19 Jun 2014 23:38:13 -0400
> >> Subject: [vtk-developers] Merging of new rendering branch to VTK
> >> Hi,
> >>
> >> We have been hard at work on new rendering code for VTK that makes use
> >> of OpenGL 2.1+, and moves to modernize our rendering code. We have
> >> also added new CMake capabilities to specify a rendering backend, this
> >> defaults to the existing rendering code but can be swapped out for the
> >> new. This has been in development for several months, and we intend to
> >> merge it to master tomorrow.
> >>
> >> If you want to build the new rendering modules they are mutually
> >> exclusive of the old rendering modules, as it was necessary to reuse
> >> the same class names etc. They depend upon GLEW and Eigen at this
> >> time, and I have not yet done the work to add either as third party
> >> modules (I will get to it). We will be adding several dashboards to
> >> test the new rendering backend next week.
> >>
> >> I intend to merge the main branch tomorrow, and will monitor the
> >> dashboard for issues over the weekend (using the existing OpenGL
> >> implementation). Next week we will add dashboard submissions testing
> >> the new rendering backend. We will then attempt to merge updates to
> >> this new rendering code more regularly. There are some pretty
> >> significant rendering improvements, and we will summarize these in the
> >> coming weeks too.
> >>
> >> Hopefully disruption to master will be minimal, please let me know if
> >> you think there is anything I missed. I am really excited to get some
> >> of this code to a wider group, and hope to begin showcasing some of
> >> the progress we have made.
> >>
> >> Thanks,
> >>
> >> Marcus
> >>
> >>
> >> _______________________________________________
> >> vtk-developers mailing list
> >> vtk-developers at vtk.org
> >> http://public.kitware.com/mailman/listinfo/vtk-developers
> >>
> >
> >
> >
> > --
> > ___________________________________________
> > Andrew J. P. Maclean
> >
> > ___________________________________________
>



-- 
___________________________________________
Andrew J. P. Maclean

___________________________________________
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