[vtk-developers] LONG backtrace of segfault in Geovis-TestCoincidentGeoGraphRepresentation2D on bubbles OSMesa build

David Partyka david.partyka at kitware.com
Tue Jan 4 19:23:54 EST 2011


Coming back to this. It is definitely a stack overflow. What's mind blowing
is that this exact code was written in 1998 and 2005 and unfortunately it
appears the dashboard just pruned itself of September/October's dashboard
results (grumble). Further more, this particular failures only appears to
happen on osmesa. I guess I'll see if git bisect can be of assistance.

On Tue, Nov 2, 2010 at 2:12 PM, Kevin H. Hobbs <hobbsk at ohiou.edu> wrote:

> On 11/02/2010 12:28 PM, David Cole wrote:
> > Why are we doing this? (line 328 and surroundings of
> Views/vtkRenderView.cxx)
> >
> >   if (caller == this->GetInteractor() && eventId ==
> vtkCommand::RenderEvent)
> >     {
> >     vtkDebugMacro(<< "interactor causing a render event.");
> >     this->Render();
> >     }
> >
> > We should not call Render in repsonse to a RenderEvent unless we are
> > 100% confident that calling Render will not throw another RenderEvent.
> > I think this is one of the definitions of an infinite loop. Am I
> > missing something?
> >
>
> Dropping this render ( and adding a render in each of
> Charts-TestMultipleScalarsToColors, TestMultiTexturing, and
> TestMultiTexturingTransform mentioned in another thread ) gets rid of
> all of my segfaults.
>
>
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