[vtk-developers] Geocoordinate System Filter, 2D Text Manager, 2D Text Preformance, and Buffered Hardware Picking
ohc at vt.edu
Tue Dec 18 16:18:03 EST 2007
I would like to thank you all for all your hard work. I love the well thought
out vtk pipeline.
I'm developing CaveWhere(www.cavewhere.org) and I'm currently using vtk and
wxWidgets to model underground cave systems. I have also modified and
developed some useful filter and fixes to vtk. I would like to contribute to
the vtk project. I'm just wonding, if your interested in:
-- Geocoordinate System Filter --
I work with many geographical coordinate systems (UTM, Stateplane, Lat Long,
etc.). I currently working on a filter that takes polydata and transforms
the data to match current geographic projection(ie. world coordinates). All
geocoordinate filters work together to scale and offset all the data around
the origin. Scaling and offsetting the data around the origin, reduces
Z-Buffer persion errors. Filter's properties will modified by a
GeocoordinateProperty*. GeocoordinateProperty allow multiple filters to share
the same geographical coordinate system. I believe this class would be
useful for anyone doing geo-spatial visualizations.
-- 2D Text Manager --
I've written a class that managers 3D anchored, 2D text actors. It keeps
multiple text actors from overlapping each other. It also support Z-buffer
checking, which keeps "hidden" 2D text actors from showing.
I've also had performance issues while displaying 100's of 2D text actors, at
once. I think it's a openGL pipeline issue. Does vtk/ftgl use display lists
for 2D text actors? If it doesn't, I think display lists would greatly
improved 2D text actors rendering performance.
-- Buffered Hardware Picking --
Also, I've noticed that vtk doesn't support buffered hardware picking.
vtkgluPickMatrix(ren->GetPickX(), ren->GetPickY(), 1, 1, lowerLeft, size);
1,1 - States that the buffer is 1 pixel by 1 pixel. This small buffer makes
it very difficult to select lines or points. In my project I have extended
the vtkOpenGLCamera to support buffer greater then 1 by 1 pixels.
If you like one or more of the ideas please email me back. I will definitely,
work on getting my code up VTK specifications.
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