[vtk-developers] RE: Shaders and vtk

Moreland, Kenneth kmorel at sandia.gov
Mon Jun 20 10:14:42 EDT 2005


John,

After discussing the painters with the folks at Kitware, Ken Martin had
several changes he wanted made before they should be added to VTK
proper.  Unfortunately, I have not been able to make time for these
changes yet.

As far as the Cg and GLSL support, Gary Templet has been working on
that.  You will have to ask him on the current status of that.

-Ken

> -----Original Message-----
> From: John Biddiscombe [mailto:biddisco at cscs.ch] 
> Sent: Monday, June 20, 2005 1:14 AM
> To: John Biddiscombe
> Cc: Moreland, Kenneth; VTK Developers
> Subject: Shaders and vtk
> 
> Regarding a posting from some time ago, but I can't find the 
> one that mentioned vtkPainter etc
> 
> >> ----- Original Message ----- From: "Moreland, Kenneth" 
> >> <kmorel at sandia.gov>
> >> Subject: RE: [vtk-developers] GL Extension Wrangler library
> >
> This week, I'm going to start work on some fragment and 
> vertex shaders for vtk. I know that the vtkPainter + other 
> mapper classes included some Cg and GLSL support. I don't 
> know what the their status is, but if there are any plans to 
> put them in vtk please let me know.
> 
> [Specifically I'm planning on putting in some refraction 
> effects on some SPH (Smooth particle hydrodyanics) 
> simulations to give some realistic watery effects. I've been 
> using vtkPolyDataPointSpriteMapper to do fast sphere 
> renderings and will extend this to handle a bunch of new 
> capabilities. I welcome and feedback on the subject. - it'd 
> be nice to also render water surfaces/contours from CFD this way]
> 
> cheers
> 
> JB
> 
> 
> 
> 




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