[vtk-developers] Strange behavoir in vtkCamera
Marco Petrone
m.petrone at cineca.it
Tue Mar 25 12:45:24 EST 2003
Lisa Avila wrote:
> Hello Silvano,
>
> This is actually the expected behavior of vtkCamera - the field of
> view is defined as view frustum angle in the Y direction and is
> therefore solely dependent on the height of the window.
>
Hi Silvia,
the problem is we cannot change this default behavior without patching
the vtkCamera in the VTK distribution, since not only vtkCamera are
instantiated by means of the object factory, so we should inherit from
both Mesa and OpenGL versions (OK, we won't ever use Mesa...), but the
real problem is the method Silvano is complaining about is not
virtual... :-( Would it be possible to change this declaration?
Marco
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