[vtk-developers] Possible bug with vtkActor2D or with text actors.
Prabhu Ramachandran
prabhu at aero.iitm.ernet.in
Thu Oct 18 07:52:02 EDT 2001
Hi,
>>>>> "LSA" == Lisa Sobierajski Avila <lisa.avila at kitware.com> writes:
LSA> I suspect some graphics resources are not being
LSA> released. Either ReleaseGraphicsResources() is not being
LSA> called (but I looked and it seems like it should be...) or
LSA> else some resource that should be released in this method is
LSA> not. Of course, having said this I do not have time to look
LSA> at this for a couple of weeks - but perhaps someone else
LSA> might know what resource (other than the display list for the
LSA> text) should be released.
I wrote a 50 line C++ program that demonstrates the bug and stepped
through it. Here is what happens:
The call fails in vtkXOpenGLTextMapper.cxx: 155, Revision: 1.24.
153 cache[numCached]->FontFamily = tm->GetFontFamily();
154 cache[numCached]->ContextId = ctx;
155 glXUseXFont(CurrentFont, 0, 255, cache[numCached]->ListBase);
^^^^^^^^^^^^
This is in turn called from vtkXOpenGLTextMapper::RenderGeometry. I
also find that numCached = 0. I dont know enough to really figure
this out immediately.
Attached is a simple c++ program that demonstrates the problem. Would
appreciate if someone could let me know what is going on and if there
is a simple workaround.
Thanks,
prabhu
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