[Ves] Where is the Ray-casting shader source codes in ves?
Aashish Chaudhary
aashish.chaudhary at kitware.com
Fri May 24 10:21:35 EDT 2013
Hi,
On Fri, May 24, 2013 at 9:17 AM, 田茂春 <tian_mao_chun at 126.com> wrote:
> Hello,everyone.I am a fresher for ves.Because some mobile devices are
> lack of supporting 3d texture.
>
Yes ES 2.0 does not have 3D texture support. However, you can slice your 3D
texture and then use that in the shader.
> So I want to know how the ves realized the ray-casting.Does anyone who
> can tell me the ves's Ray-casting shader source codes or the theory? Thanks.
>
We don't have a ray cast shader in the source code (unless someone added
recently). You can do a google search. Any of the GL shader (with
modifications for ES 2.0) will work.
>
>
>
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>
--
| Aashish Chaudhary
| R&D Engineer
| Kitware Inc.
| www.kitware.com
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