[Ves] Setting Point Size

Aashish Chaudhary aashish.chaudhary at kitware.com
Tue Aug 27 11:41:22 EDT 2013


There are few major changes in the master. It would be nice if you can use
the current master. I will look into the issue you reported in next few
hours.

- Aashish



On Tue, Aug 27, 2013 at 11:29 AM, Candemir Doger <cd.doger at gmail.com> wrote:

> I use the shader in the default app as:
>
> app->addPolyDataRepresentation(polyData, *app->shaderProgram**()*);
> It's the master branch if that's what you are asking? I got it 1.5 month ago I guess. Should I update it?
>
>
>
>
> On Tue, Aug 27, 2013 at 5:23 PM, Aashish Chaudhary <
> aashish.chaudhary at kitware.com> wrote:
>
>> Hi Candemir,
>>
>> What branch of VES you are using? Also what SHADER did you choose for
>> your representation?
>>
>> Thanks,
>>
>>
>>
>> On Tue, Aug 27, 2013 at 11:20 AM, Candemir Doger <cd.doger at gmail.com>wrote:
>>
>>> Hello,
>>>
>>> I am trying select points inside the frustum and I am trying to debug it
>>> by rendering points the selected points. However, the setPointSize method
>>> of  vesMapper is not working or I am using it wrongly. I followed some vtk
>>> example code to create my own stuff on the scene. It's as follows:
>>> https://gist.github.com/cdoger/6354981
>>>
>>> Can you help me please? What am I doing wrong?
>>>
>>>
>>> _______________________________________________
>>> Ves mailing list
>>> Ves at public.kitware.com
>>> http://public.kitware.com/cgi-bin/mailman/listinfo/ves
>>>
>>>
>>
>>
>> --
>> | Aashish Chaudhary
>> | R&D Engineer
>> | Kitware Inc.
>> | www.kitware.com
>>
>
>


-- 
| Aashish Chaudhary
| R&D Engineer
| Kitware Inc.
| www.kitware.com
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