<div dir="ltr">There are few major changes in the master. It would be nice if you can use the current master. I will look into the issue you reported in next few hours. <div><br></div><div>- Aashish</div><div><br></div></div>
<div class="gmail_extra"><br><br><div class="gmail_quote">On Tue, Aug 27, 2013 at 11:29 AM, Candemir Doger <span dir="ltr"><<a href="mailto:cd.doger@gmail.com" target="_blank">cd.doger@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">I use the shader in the default app as:<div><pre style="line-height:16px;width:744px;font-size:12px;margin-bottom:0px;font-family:Consolas,'Liberation Mono',Courier,monospace;margin-top:0px;padding:0px">
<div><span style="color:rgb(51,51,51)">app</span><span style="font-weight:bold">-></span><span style="color:rgb(51,51,51)">addPolyDataRepresentation</span><span>(</span><span style="color:rgb(51,51,51)">polyData</span><span>,</span> <b><span style="color:rgb(51,51,51)">app</span><span>-></span><span style="color:rgb(51,51,51)">shaderProgram</span></b><span><b>()</b>);</span></div>
<div>It's the master branch if that's what you are asking? I got it 1.5 month ago I guess. Should I update it?</div><div><br><div>
<br></div></div></pre></div></div><div class="HOEnZb"><div class="h5"><div class="gmail_extra"><br><br><div class="gmail_quote">On Tue, Aug 27, 2013 at 5:23 PM, Aashish Chaudhary <span dir="ltr"><<a href="mailto:aashish.chaudhary@kitware.com" target="_blank">aashish.chaudhary@kitware.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hi Candemir, <div><br></div><div>What branch of VES you are using? Also what SHADER did you choose for your representation? </div>
<div><br>Thanks,</div><div><br></div></div><div class="gmail_extra">
<br><br><div class="gmail_quote"><div><div>On Tue, Aug 27, 2013 at 11:20 AM, Candemir Doger <span dir="ltr"><<a href="mailto:cd.doger@gmail.com" target="_blank">cd.doger@gmail.com</a>></span> wrote:<br></div>
</div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div>
<div dir="ltr">Hello,<div><br></div><div>I am trying select points inside the frustum and I am trying to debug it by rendering points the selected points. However, the setPointSize method of vesMapper is not working or I am using it wrongly. I followed some vtk example code to create my own stuff on the scene. It's as follows:</div>
<div><a href="https://gist.github.com/cdoger/6354981" target="_blank">https://gist.github.com/cdoger/6354981</a><br></div><div><br></div><div>Can you help me please? What am I doing wrong?</div><div><br></div></div>
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<br></blockquote></div><span><font color="#888888"><br><br clear="all"><div><br></div>-- <br>| Aashish Chaudhary <br>| R&D Engineer <br>| Kitware Inc. <br>| <a href="http://www.kitware.com" target="_blank">www.kitware.com</a>
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</div></div></blockquote></div><br><br clear="all"><div><br></div>-- <br>| Aashish Chaudhary <br>| R&D Engineer <br>| Kitware Inc. <br>| <a href="http://www.kitware.com">www.kitware.com</a>
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