[Paraview] ParaViewWeb Visualizer black screen
Sebastien Jourdain
sebastien.jourdain at kitware.com
Mon Oct 2 12:08:33 EDT 2017
Hi Louise,
You are right, there is indeed more changes which might not be strait
forward for you to fix. Even if in reality, it is only a bunch of import
path to fix.
Just out of curiosity, did you try to run the command line that the
launcher is running by hand and see if you have the same behavior as well
as maybe other error output?
Otherwise, you right the screen size should be more than enough.
Seb
PS: I've added back the mailing list so others could benefit from our
discussion.
On Mon, Oct 2, 2017 at 10:02 AM, <louise.davies at stfc.ac.uk> wrote:
> Hi Seb,
>
>
>
> The screen size is 1920 x 1080, which seems like it should be sufficiently
> large enough. It does seem as though that’s the problematic line from the
> logs though…
>
>
>
> I’m currently running 5.4.0 and not the nightly/master so testing out
> pvbatch over pvpython is difficult. I tried getting the nightly version
> working but it seems as though there are more changes involved than just
> that – half the paths I reference are wrong (probably due to stuff changing
> paths upstream, e.g. launcher.py is in a different location now) and it
> seems more trouble than it’s worth to test it.
>
>
>
> Louise
>
>
>
> *From:* Sebastien Jourdain [mailto:sebastien.jourdain at kitware.com]
> *Sent:* 02 October 2017 14:47
> *To:* Davies, Louise (STFC,RAL,SC) <louise.davies at stfc.ac.uk>
> *Cc:* paraview at paraview.org
> *Subject:* Re: [Paraview] ParaViewWeb Visualizer black screen
>
>
>
> Hi Louise,
>
>
>
> I'm wondering how big is the display on the remote server? Even if no
> screen is connected, you do need to define a display size which in your
> case may be tiny by default?
>
>
>
> Otherwise, if you use the nightly binaries or paraview/master, you can
> tweak your launcher config to use pvbatch instead of pvpython which
> leverage a true offscreen rendering which will be then independent of the
> screen resolution. But you will need to set the following environment
> variable. PV_ALLOW_BATCH_INTERACTION=1
>
>
>
> It might also be something else, but the message "window did not resize"
> looked suspicious.
>
>
>
> Seb
>
>
>
>
>
> On Mon, Oct 2, 2017 at 6:41 AM, <louise.davies at stfc.ac.uk> wrote:
>
> Hello,
>
>
>
> I have been trying to set up a ParaViewWeb server on my CentOS 6 machine
> to run Visualizer. I have gotten to a point where the UI loads correctly
> but remote rendering only displays a black screen. Not even the axes in the
> bottom left are displayed. However, if I switch to local rendering mode it
> works as normal. There are no errors at all in the Apache logs and the
> session log starts fine but after the twisted server startup and the lines
> filled with plus signs, I get the lines:
>
>
>
> 2017-10-02 11:14:48+0100 [_GenericHTTPChannelProtocol,0,127.0.0.1] Client
> has reconnected, cancelling reaper
>
> 2017-10-02 11:14:48+0100 [_GenericHTTPChannelProtocol,0,127.0.0.1]
> on_connect: connection count = 1
>
> 2017-10-02 11:14:48+0100 [-] Property BeginValueCapture has no GetData()
> method, skipping
>
> 2017-10-02 11:14:48+0100 [-] Property CaptureValuesFloat has no GetData()
> method, skipping
>
> 2017-10-02 11:14:48+0100 [-] Property CaptureZBuffer has no GetData()
> method, skipping
>
> 2017-10-02 11:14:48+0100 [-] Property EndValueCapture has no GetData()
> method, skipping
>
> 2017-10-02 11:14:48+0100 [-] Property Send to OpenVR has no GetData()
> method, skipping
>
> 2017-10-02 11:14:48+0100 [-] Property StartCaptureLuminance has no
> GetData() method, skipping
>
> 2017-10-02 11:14:48+0100 [-] Property StopCaptureLuminance has no
> GetData() method, skipping
>
> Warning: In /home/buildslave/dashboards/buildbot/paraview-pvbinsdash-
> linux-shared-release_superbuild/build/superbuild/
> paraview/src/VTK/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 1093
>
> vtkXOpenGLRenderWindow (0x3e184d0): warning window did not resize in the
> allotted time
>
>
>
> Since it works with local rendering and not remote rendering I feel as
> though it must be a problem with OpenGL, but running glxinfo shows that the
> user running the launcher has access to direct rendering.
>
>
>
> Any suggestions on what could possibly be going wrong would be greatly
> appreciated.
>
>
>
> Kind Regards,
>
>
>
> Louise
>
>
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