[Paraview] ParaView v5.3: Generating textures from scalars and lookup table
Nenad Vujicic
nenadus at gmail.com
Sun May 7 08:32:55 EDT 2017
> >> >* Does anyone have idea how to solve generating textures problem?
*> >> >* I continued to decompose the problem and I'm curious, is
interpolation of
*> >* scalars before mapping performed (when OpenGL2 is selected) by shaders
*> >* (on-the-fly, during display) or is an intermediate texture generated?
*> >
> 2xN is a good texture. That is what you should get for both the old and new
> backends (N covers the scalar range, the 2 covers normal versus NaN, it is
> a 2D map because of how normal scalar values should properly interpolate to
> NaN).
> ...
Ken, thank you very much for your help. I think I solved my problem of
simulating InterpolateScalarsBeforeMapping (and getting sharp edges)
by re-creating larger colormap (4x1K) from generated one.
Thanks very much once again to everyone for helping!
Nenad.
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