[Paraview] 3D Data Visualisation

Samuel Key samuelkey at bresnan.net
Thu Jun 8 11:44:22 EDT 2017


Ben,


If you know ahead of time which Points you want to be prominent in the 
display, in your results output make them a separately displayable 
graphics object. You can then change their color and size to whatever 
you want.

I don't know how to change the Transparency of a point?

Hope this helps.

Sam Key


On 6/8/2017 6:56 AM, Partridge, Ben D wrote:
>
> Ok great, thanks for your input. I have access to another machine 
> within the department so hopeful this will resolve the issue.
>
>
> A couple of final questions:
>
>
> Is there a way to alter the size of an individual data point in paraview?
>
> Finally, How would one go about changing the transparency of a set of 
> data points?
>
>
> Many thanks
>
> Ben
>
> ------------------------------------------------------------------------
> *From:* Ken Martin <ken.martin at kitware.com>
> *Sent:* 08 June 2017 13:02:42
> *To:* David E DeMarle
> *Cc:* Partridge, Ben D; paraview at paraview.org
> *Subject:* Re: [Paraview] 3D Data Visualisation
> You might try ParaView 5.3. For a few windows systems I believe 5.3 
> will work where 5.4 may not. If you are using windows remote desktop 
> then it will not work, but you might consider alternatives such as vnc 
> or nomachine.
>
> On Wed, Jun 7, 2017 at 3:22 PM, David E DeMarle 
> <dave.demarle at kitware.com <mailto:dave.demarle at kitware.com>> wrote:
>
>     No other download should be necessary. It would seem though that
>     recent ParaView (which uses modern OpenGL capabilities) does not
>     agree with your system's graphics.
>
>
>
>
>     David E DeMarle
>     Kitware, Inc.
>     Principal Engineer
>     21 Corporate Drive
>     Clifton Park, NY 12065-8662
>     Phone: 518-881-4909 <tel:%28518%29%20881-4909>
>
>     On Wed, Jun 7, 2017 at 1:57 PM, Partridge, Ben D
>     <b.partridge16 at imperial.ac.uk
>     <mailto:b.partridge16 at imperial.ac.uk>> wrote:
>
>         Hi David
>
>
>         Ok great thanks, I assume these filters are on the more recent
>         versions of Paraview? I have just tried installing the most
>         recent version (5.4 Windows) and I'm being hit with a series
>         of error messages. Is there another download that I'm missing?
>
>
>         Here are the error messages:
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>         line 819
>
>         vtkGenericOpenGLRenderWindow (0000026D10DE3460): GLEW could
>         not be initialized.
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>         line 819
>
>         vtkGenericOpenGLRenderWindow (0000026D10DE3460): GLEW could
>         not be initialized.
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 453
>
>         vtkShaderProgram (0000026D11394800): Shader object was not
>         initialized, cannot attach it.
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11394800): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: //VTK::PositionVC::Dec
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55:
>
>         56: // Apple Bug
>
>         57: //VTK::PrimID::Dec
>
>         58:
>
>         59: // Value raster
>
>         60: //VTK::ValuePass::Dec
>
>         61:
>
>         62: void main()
>
>         63: {
>
>         64: //VTK::Color::Impl
>
>         65:
>
>         66: //VTK::Normal::Impl
>
>         67:
>
>         68: //VTK::TCoord::Impl
>
>         69:
>
>         70: //VTK::Clip::Impl
>
>         71:
>
>         72: //VTK::PrimID::Impl
>
>         73:
>
>         74: gl_Position = MCDCMatrix * vertexMC;
>
>         75:
>
>         76:
>
>         77: //VTK::ValuePass::Impl
>
>         78:
>
>         79: //VTK::Light::Impl
>
>         80: }
>
>         81:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11394800):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11394800): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: //VTK::PositionVC::Dec
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55:
>
>         56: // Apple Bug
>
>         57: //VTK::PrimID::Dec
>
>         58:
>
>         59: // Value raster
>
>         60: //VTK::ValuePass::Dec
>
>         61:
>
>         62: void main()
>
>         63: {
>
>         64: //VTK::Color::Impl
>
>         65:
>
>         66: //VTK::Normal::Impl
>
>         67:
>
>         68: //VTK::TCoord::Impl
>
>         69:
>
>         70: //VTK::Clip::Impl
>
>         71:
>
>         72: //VTK::PrimID::Impl
>
>         73:
>
>         74: gl_Position = MCDCMatrix * vertexMC;
>
>         75:
>
>         76:
>
>         77: //VTK::ValuePass::Impl
>
>         78:
>
>         79: //VTK::Light::Impl
>
>         80: }
>
>         81:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11394800):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 453
>
>         vtkShaderProgram (0000026D11393BC0): Shader object was not
>         initialized, cannot attach it.
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: varying vec4 vertexVCVSOutput;
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55: uniform mat4 MCVCMatrix;
>
>         56:
>
>         57: // Apple Bug
>
>         58: //VTK::PrimID::Dec
>
>         59:
>
>         60: // Value raster
>
>         61: //VTK::ValuePass::Dec
>
>         62:
>
>         63: void main()
>
>         64: {
>
>         65: //VTK::Color::Impl
>
>         66:
>
>         67: //VTK::Normal::Impl
>
>         68:
>
>         69: //VTK::TCoord::Impl
>
>         70:
>
>         71: //VTK::Clip::Impl
>
>         72:
>
>         73: //VTK::PrimID::Impl
>
>         74:
>
>         75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
>         76: gl_Position = MCDCMatrix * vertexMC;
>
>         77:
>
>         78:
>
>         79: //VTK::ValuePass::Impl
>
>         80:
>
>         81: //VTK::Light::Impl
>
>         82: }
>
>         83:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11393BC0):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: varying vec4 vertexVCVSOutput;
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55: uniform mat4 MCVCMatrix;
>
>         56:
>
>         57: // Apple Bug
>
>         58: //VTK::PrimID::Dec
>
>         59:
>
>         60: // Value raster
>
>         61: //VTK::ValuePass::Dec
>
>         62:
>
>         63: void main()
>
>         64: {
>
>         65: //VTK::Color::Impl
>
>         66:
>
>         67: //VTK::Normal::Impl
>
>         68:
>
>         69: //VTK::TCoord::Impl
>
>         70:
>
>         71: //VTK::Clip::Impl
>
>         72:
>
>         73: //VTK::PrimID::Impl
>
>         74:
>
>         75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
>         76: gl_Position = MCDCMatrix * vertexMC;
>
>         77:
>
>         78:
>
>         79: //VTK::ValuePass::Impl
>
>         80:
>
>         81: //VTK::Light::Impl
>
>         82: }
>
>         83:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11393BC0):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: varying vec4 vertexVCVSOutput;
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55: uniform mat4 MCVCMatrix;
>
>         56:
>
>         57: // Apple Bug
>
>         58: //VTK::PrimID::Dec
>
>         59:
>
>         60: // Value raster
>
>         61: //VTK::ValuePass::Dec
>
>         62:
>
>         63: void main()
>
>         64: {
>
>         65: //VTK::Color::Impl
>
>         66:
>
>         67: //VTK::Normal::Impl
>
>         68:
>
>         69: //VTK::TCoord::Impl
>
>         70:
>
>         71: //VTK::Clip::Impl
>
>         72:
>
>         73: //VTK::PrimID::Impl
>
>         74:
>
>         75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
>         76: gl_Position = MCDCMatrix * vertexMC;
>
>         77:
>
>         78:
>
>         79: //VTK::ValuePass::Impl
>
>         80:
>
>         81: //VTK::Light::Impl
>
>         82: }
>
>         83:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11393BC0):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: varying vec4 vertexVCVSOutput;
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55: uniform mat4 MCVCMatrix;
>
>         56:
>
>         57: // Apple Bug
>
>         58: //VTK::PrimID::Dec
>
>         59:
>
>         60: // Value raster
>
>         61: //VTK::ValuePass::Dec
>
>         62:
>
>         63: void main()
>
>         64: {
>
>         65: //VTK::Color::Impl
>
>         66:
>
>         67: //VTK::Normal::Impl
>
>         68:
>
>         69: //VTK::TCoord::Impl
>
>         70:
>
>         71: //VTK::Clip::Impl
>
>         72:
>
>         73: //VTK::PrimID::Impl
>
>         74:
>
>         75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
>         76: gl_Position = MCDCMatrix * vertexMC;
>
>         77:
>
>         78:
>
>         79: //VTK::ValuePass::Impl
>
>         80:
>
>         81: //VTK::Light::Impl
>
>         82: }
>
>         83:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11393BC0):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: varying vec4 vertexVCVSOutput;
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55: uniform mat4 MCVCMatrix;
>
>         56:
>
>         57: // Apple Bug
>
>         58: //VTK::PrimID::Dec
>
>         59:
>
>         60: // Value raster
>
>         61: //VTK::ValuePass::Dec
>
>         62:
>
>         63: void main()
>
>         64: {
>
>         65: //VTK::Color::Impl
>
>         66:
>
>         67: //VTK::Normal::Impl
>
>         68:
>
>         69: //VTK::TCoord::Impl
>
>         70:
>
>         71: //VTK::Clip::Impl
>
>         72:
>
>         73: //VTK::PrimID::Impl
>
>         74:
>
>         75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
>         76: gl_Position = MCDCMatrix * vertexMC;
>
>         77:
>
>         78:
>
>         79: //VTK::ValuePass::Impl
>
>         80:
>
>         81: //VTK::Light::Impl
>
>         82: }
>
>         83:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11393BC0):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>         line 1861
>
>         vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does
>         not support the number of textures defined.
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>         line 1861
>
>         vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does
>         not support the number of textures defined.
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>         line 1861
>
>         vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does
>         not support the number of textures defined.
>
>
>         Generic Warning: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx,
>         line 104
>
>         vtkOpenGLRenderTimer::Stop called before
>         vtkOpenGLRenderTimer::Start. Ignoring.
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>         line 1861
>
>         vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does
>         not support the number of textures defined.
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 453
>
>         vtkShaderProgram (0000026D11395980): Shader object was not
>         initialized, cannot attach it.
>
>
>         Generic Warning: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx,
>         line 104
>
>         vtkOpenGLRenderTimer::Stop called before
>         vtkOpenGLRenderTimer::Start. Ignoring.
>
>
>         versionFunctions: Not supported on OpenGL ESERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>         line 819
>
>         vtkGenericOpenGLRenderWindow (0000026D10DE3460): GLEW could
>         not be initialized.
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11394800): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: //VTK::PositionVC::Dec
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55:
>
>         56: // Apple Bug
>
>         57: //VTK::PrimID::Dec
>
>         58:
>
>         59: // Value raster
>
>         60: //VTK::ValuePass::Dec
>
>         61:
>
>         62: void main()
>
>         63: {
>
>         64: //VTK::Color::Impl
>
>         65:
>
>         66: //VTK::Normal::Impl
>
>         67:
>
>         68: //VTK::TCoord::Impl
>
>         69:
>
>         70: //VTK::Clip::Impl
>
>         71:
>
>         72: //VTK::PrimID::Impl
>
>         73:
>
>         74: gl_Position = MCDCMatrix * vertexMC;
>
>         75:
>
>         76:
>
>         77: //VTK::ValuePass::Impl
>
>         78:
>
>         79: //VTK::Light::Impl
>
>         80: }
>
>         81:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11394800):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11394800): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: //VTK::PositionVC::Dec
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55:
>
>         56: // Apple Bug
>
>         57: //VTK::PrimID::Dec
>
>         58:
>
>         59: // Value raster
>
>         60: //VTK::ValuePass::Dec
>
>         61:
>
>         62: void main()
>
>         63: {
>
>         64: //VTK::Color::Impl
>
>         65:
>
>         66: //VTK::Normal::Impl
>
>         67:
>
>         68: //VTK::TCoord::Impl
>
>         69:
>
>         70: //VTK::Clip::Impl
>
>         71:
>
>         72: //VTK::PrimID::Impl
>
>         73:
>
>         74: gl_Position = MCDCMatrix * vertexMC;
>
>         75:
>
>         76:
>
>         77: //VTK::ValuePass::Impl
>
>         78:
>
>         79: //VTK::Light::Impl
>
>         80: }
>
>         81:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11394800):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11394800): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: //VTK::PositionVC::Dec
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55:
>
>         56: // Apple Bug
>
>         57: //VTK::PrimID::Dec
>
>         58:
>
>         59: // Value raster
>
>         60: //VTK::ValuePass::Dec
>
>         61:
>
>         62: void main()
>
>         63: {
>
>         64: //VTK::Color::Impl
>
>         65:
>
>         66: //VTK::Normal::Impl
>
>         67:
>
>         68: //VTK::TCoord::Impl
>
>         69:
>
>         70: //VTK::Clip::Impl
>
>         71:
>
>         72: //VTK::PrimID::Impl
>
>         73:
>
>         74: gl_Position = MCDCMatrix * vertexMC;
>
>         75:
>
>         76:
>
>         77: //VTK::ValuePass::Impl
>
>         78:
>
>         79: //VTK::Light::Impl
>
>         80: }
>
>         81:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11394800):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: varying vec4 vertexVCVSOutput;
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55: uniform mat4 MCVCMatrix;
>
>         56:
>
>         57: // Apple Bug
>
>         58: //VTK::PrimID::Dec
>
>         59:
>
>         60: // Value raster
>
>         61: //VTK::ValuePass::Dec
>
>         62:
>
>         63: void main()
>
>         64: {
>
>         65: //VTK::Color::Impl
>
>         66:
>
>         67: //VTK::Normal::Impl
>
>         68:
>
>         69: //VTK::TCoord::Impl
>
>         70:
>
>         71: //VTK::Clip::Impl
>
>         72:
>
>         73: //VTK::PrimID::Impl
>
>         74:
>
>         75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
>         76: gl_Position = MCDCMatrix * vertexMC;
>
>         77:
>
>         78:
>
>         79: //VTK::ValuePass::Impl
>
>         80:
>
>         81: //VTK::Light::Impl
>
>         82: }
>
>         83:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11393BC0):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: varying vec4 vertexVCVSOutput;
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55: uniform mat4 MCVCMatrix;
>
>         56:
>
>         57: // Apple Bug
>
>         58: //VTK::PrimID::Dec
>
>         59:
>
>         60: // Value raster
>
>         61: //VTK::ValuePass::Dec
>
>         62:
>
>         63: void main()
>
>         64: {
>
>         65: //VTK::Color::Impl
>
>         66:
>
>         67: //VTK::Normal::Impl
>
>         68:
>
>         69: //VTK::TCoord::Impl
>
>         70:
>
>         71: //VTK::Clip::Impl
>
>         72:
>
>         73: //VTK::PrimID::Impl
>
>         74:
>
>         75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
>         76: gl_Position = MCDCMatrix * vertexMC;
>
>         77:
>
>         78:
>
>         79: //VTK::ValuePass::Impl
>
>         80:
>
>         81: //VTK::Light::Impl
>
>         82: }
>
>         83:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11393BC0):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: varying vec4 vertexVCVSOutput;
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55: uniform mat4 MCVCMatrix;
>
>         56:
>
>         57: // Apple Bug
>
>         58: //VTK::PrimID::Dec
>
>         59:
>
>         60: // Value raster
>
>         61: //VTK::ValuePass::Dec
>
>         62:
>
>         63: void main()
>
>         64: {
>
>         65: //VTK::Color::Impl
>
>         66:
>
>         67: //VTK::Normal::Impl
>
>         68:
>
>         69: //VTK::TCoord::Impl
>
>         70:
>
>         71: //VTK::Clip::Impl
>
>         72:
>
>         73: //VTK::PrimID::Impl
>
>         74:
>
>         75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
>         76: gl_Position = MCDCMatrix * vertexMC;
>
>         77:
>
>         78:
>
>         79: //VTK::ValuePass::Impl
>
>         80:
>
>         81: //VTK::Light::Impl
>
>         82: }
>
>         83:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11393BC0):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: varying vec4 vertexVCVSOutput;
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55: uniform mat4 MCVCMatrix;
>
>         56:
>
>         57: // Apple Bug
>
>         58: //VTK::PrimID::Dec
>
>         59:
>
>         60: // Value raster
>
>         61: //VTK::ValuePass::Dec
>
>         62:
>
>         63: void main()
>
>         64: {
>
>         65: //VTK::Color::Impl
>
>         66:
>
>         67: //VTK::Normal::Impl
>
>         68:
>
>         69: //VTK::TCoord::Impl
>
>         70:
>
>         71: //VTK::Clip::Impl
>
>         72:
>
>         73: //VTK::PrimID::Impl
>
>         74:
>
>         75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
>         76: gl_Position = MCDCMatrix * vertexMC;
>
>         77:
>
>         78:
>
>         79: //VTK::ValuePass::Impl
>
>         80:
>
>         81: //VTK::Light::Impl
>
>         82: }
>
>         83:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11393BC0):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: varying vec4 vertexVCVSOutput;
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55: uniform mat4 MCVCMatrix;
>
>         56:
>
>         57: // Apple Bug
>
>         58: //VTK::PrimID::Dec
>
>         59:
>
>         60: // Value raster
>
>         61: //VTK::ValuePass::Dec
>
>         62:
>
>         63: void main()
>
>         64: {
>
>         65: //VTK::Color::Impl
>
>         66:
>
>         67: //VTK::Normal::Impl
>
>         68:
>
>         69: //VTK::TCoord::Impl
>
>         70:
>
>         71: //VTK::Clip::Impl
>
>         72:
>
>         73: //VTK::PrimID::Impl
>
>         74:
>
>         75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
>         76: gl_Position = MCDCMatrix * vertexMC;
>
>         77:
>
>         78:
>
>         79: //VTK::ValuePass::Impl
>
>         80:
>
>         81: //VTK::Light::Impl
>
>         82: }
>
>         83:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11393BC0):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: varying vec4 vertexVCVSOutput;
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55: uniform mat4 MCVCMatrix;
>
>         56:
>
>         57: // Apple Bug
>
>         58: //VTK::PrimID::Dec
>
>         59:
>
>         60: // Value raster
>
>         61: //VTK::ValuePass::Dec
>
>         62:
>
>         63: void main()
>
>         64: {
>
>         65: //VTK::Color::Impl
>
>         66:
>
>         67: //VTK::Normal::Impl
>
>         68:
>
>         69: //VTK::TCoord::Impl
>
>         70:
>
>         71: //VTK::Clip::Impl
>
>         72:
>
>         73: //VTK::PrimID::Impl
>
>         74:
>
>         75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
>         76: gl_Position = MCDCMatrix * vertexMC;
>
>         77:
>
>         78:
>
>         79: //VTK::ValuePass::Impl
>
>         80:
>
>         81: //VTK::Light::Impl
>
>         82: }
>
>         83:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11393BC0):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>         line 1861
>
>         vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does
>         not support the number of textures defined.
>
>
>         Generic Warning: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx,
>         line 104
>
>         vtkOpenGLRenderTimer::Stop called before
>         vtkOpenGLRenderTimer::Start. Ignoring.
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>         line 1861
>
>         vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does
>         not support the number of textures defined.
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11395980): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17: attribute vec4 ndCoordIn;
>
>         18: attribute vec2 texCoordIn;
>
>         19: varying vec2 texCoord;
>
>         20: void main()
>
>         21: {
>
>         22: gl_Position = ndCoordIn;
>
>         23: texCoord = texCoordIn;
>
>         24: }
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11395980):
>
>
>         Generic Warning: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx,
>         line 104
>
>         vtkOpenGLRenderTimer::Stop called before
>         vtkOpenGLRenderTimer::Start. Ignoring.
>
>
>         versionFunctions: Not supported on OpenGL ESERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>         line 819
>
>         vtkGenericOpenGLRenderWindow (0000026D10DE3460): GLEW could
>         not be initialized.
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11394800): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: //VTK::PositionVC::Dec
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55:
>
>         56: // Apple Bug
>
>         57: //VTK::PrimID::Dec
>
>         58:
>
>         59: // Value raster
>
>         60: //VTK::ValuePass::Dec
>
>         61:
>
>         62: void main()
>
>         63: {
>
>         64: //VTK::Color::Impl
>
>         65:
>
>         66: //VTK::Normal::Impl
>
>         67:
>
>         68: //VTK::TCoord::Impl
>
>         69:
>
>         70: //VTK::Clip::Impl
>
>         71:
>
>         72: //VTK::PrimID::Impl
>
>         73:
>
>         74: gl_Position = MCDCMatrix * vertexMC;
>
>         75:
>
>         76:
>
>         77: //VTK::ValuePass::Impl
>
>         78:
>
>         79: //VTK::Light::Impl
>
>         80: }
>
>         81:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11394800):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11394800): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: //VTK::PositionVC::Dec
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55:
>
>         56: // Apple Bug
>
>         57: //VTK::PrimID::Dec
>
>         58:
>
>         59: // Value raster
>
>         60: //VTK::ValuePass::Dec
>
>         61:
>
>         62: void main()
>
>         63: {
>
>         64: //VTK::Color::Impl
>
>         65:
>
>         66: //VTK::Normal::Impl
>
>         67:
>
>         68: //VTK::TCoord::Impl
>
>         69:
>
>         70: //VTK::Clip::Impl
>
>         71:
>
>         72: //VTK::PrimID::Impl
>
>         73:
>
>         74: gl_Position = MCDCMatrix * vertexMC;
>
>         75:
>
>         76:
>
>         77: //VTK::ValuePass::Impl
>
>         78:
>
>         79: //VTK::Light::Impl
>
>         80: }
>
>         81:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11394800):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11394800): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: //VTK::PositionVC::Dec
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55:
>
>         56: // Apple Bug
>
>         57: //VTK::PrimID::Dec
>
>         58:
>
>         59: // Value raster
>
>         60: //VTK::ValuePass::Dec
>
>         61:
>
>         62: void main()
>
>         63: {
>
>         64: //VTK::Color::Impl
>
>         65:
>
>         66: //VTK::Normal::Impl
>
>         67:
>
>         68: //VTK::TCoord::Impl
>
>         69:
>
>         70: //VTK::Clip::Impl
>
>         71:
>
>         72: //VTK::PrimID::Impl
>
>         73:
>
>         74: gl_Position = MCDCMatrix * vertexMC;
>
>         75:
>
>         76:
>
>         77: //VTK::ValuePass::Impl
>
>         78:
>
>         79: //VTK::Light::Impl
>
>         80: }
>
>         81:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11394800):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: varying vec4 vertexVCVSOutput;
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55: uniform mat4 MCVCMatrix;
>
>         56:
>
>         57: // Apple Bug
>
>         58: //VTK::PrimID::Dec
>
>         59:
>
>         60: // Value raster
>
>         61: //VTK::ValuePass::Dec
>
>         62:
>
>         63: void main()
>
>         64: {
>
>         65: //VTK::Color::Impl
>
>         66:
>
>         67: //VTK::Normal::Impl
>
>         68:
>
>         69: //VTK::TCoord::Impl
>
>         70:
>
>         71: //VTK::Clip::Impl
>
>         72:
>
>         73: //VTK::PrimID::Impl
>
>         74:
>
>         75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
>         76: gl_Position = MCDCMatrix * vertexMC;
>
>         77:
>
>         78:
>
>         79: //VTK::ValuePass::Impl
>
>         80:
>
>         81: //VTK::Light::Impl
>
>         82: }
>
>         83:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11393BC0):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: varying vec4 vertexVCVSOutput;
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55: uniform mat4 MCVCMatrix;
>
>         56:
>
>         57: // Apple Bug
>
>         58: //VTK::PrimID::Dec
>
>         59:
>
>         60: // Value raster
>
>         61: //VTK::ValuePass::Dec
>
>         62:
>
>         63: void main()
>
>         64: {
>
>         65: //VTK::Color::Impl
>
>         66:
>
>         67: //VTK::Normal::Impl
>
>         68:
>
>         69: //VTK::TCoord::Impl
>
>         70:
>
>         71: //VTK::Clip::Impl
>
>         72:
>
>         73: //VTK::PrimID::Impl
>
>         74:
>
>         75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
>         76: gl_Position = MCDCMatrix * vertexMC;
>
>         77:
>
>         78:
>
>         79: //VTK::ValuePass::Impl
>
>         80:
>
>         81: //VTK::Light::Impl
>
>         82: }
>
>         83:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11393BC0):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: varying vec4 vertexVCVSOutput;
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55: uniform mat4 MCVCMatrix;
>
>         56:
>
>         57: // Apple Bug
>
>         58: //VTK::PrimID::Dec
>
>         59:
>
>         60: // Value raster
>
>         61: //VTK::ValuePass::Dec
>
>         62:
>
>         63: void main()
>
>         64: {
>
>         65: //VTK::Color::Impl
>
>         66:
>
>         67: //VTK::Normal::Impl
>
>         68:
>
>         69: //VTK::TCoord::Impl
>
>         70:
>
>         71: //VTK::Clip::Impl
>
>         72:
>
>         73: //VTK::PrimID::Impl
>
>         74:
>
>         75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
>         76: gl_Position = MCDCMatrix * vertexMC;
>
>         77:
>
>         78:
>
>         79: //VTK::ValuePass::Impl
>
>         80:
>
>         81: //VTK::Light::Impl
>
>         82: }
>
>         83:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11393BC0):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: varying vec4 vertexVCVSOutput;
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55: uniform mat4 MCVCMatrix;
>
>         56:
>
>         57: // Apple Bug
>
>         58: //VTK::PrimID::Dec
>
>         59:
>
>         60: // Value raster
>
>         61: //VTK::ValuePass::Dec
>
>         62:
>
>         63: void main()
>
>         64: {
>
>         65: //VTK::Color::Impl
>
>         66:
>
>         67: //VTK::Normal::Impl
>
>         68:
>
>         69: //VTK::TCoord::Impl
>
>         70:
>
>         71: //VTK::Clip::Impl
>
>         72:
>
>         73: //VTK::PrimID::Impl
>
>         74:
>
>         75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
>         76: gl_Position = MCDCMatrix * vertexMC;
>
>         77:
>
>         78:
>
>         79: //VTK::ValuePass::Impl
>
>         80:
>
>         81: //VTK::Light::Impl
>
>         82: }
>
>         83:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11393BC0):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: varying vec4 vertexVCVSOutput;
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55: uniform mat4 MCVCMatrix;
>
>         56:
>
>         57: // Apple Bug
>
>         58: //VTK::PrimID::Dec
>
>         59:
>
>         60: // Value raster
>
>         61: //VTK::ValuePass::Dec
>
>         62:
>
>         63: void main()
>
>         64: {
>
>         65: //VTK::Color::Impl
>
>         66:
>
>         67: //VTK::Normal::Impl
>
>         68:
>
>         69: //VTK::TCoord::Impl
>
>         70:
>
>         71: //VTK::Clip::Impl
>
>         72:
>
>         73: //VTK::PrimID::Impl
>
>         74:
>
>         75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
>         76: gl_Position = MCDCMatrix * vertexMC;
>
>         77:
>
>         78:
>
>         79: //VTK::ValuePass::Impl
>
>         80:
>
>         81: //VTK::Light::Impl
>
>         82: }
>
>         83:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11393BC0):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17:
>
>         18:
>         /*=========================================================================
>
>         19:
>
>         20: Program: Visualization Toolkit
>
>         21: Module: vtkPolyDataVS.glsl
>
>         22:
>
>         23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
>         24: All rights reserved.
>
>         25: See Copyright.txt or http://www.kitware.com/Copyright.htm
>         <http://www.kitware.com/Copyright.htm> for details.
>
>         26:
>
>         27: This software is distributed WITHOUT ANY WARRANTY; without
>         even
>
>         28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
>         PARTICULAR
>
>         29: PURPOSE. See the above copyright notice for more information.
>
>         30:
>
>         31:
>         =========================================================================*/
>
>         32:
>
>         33: attribute vec4 vertexMC;
>
>         34:
>
>         35: // frag position in VC
>
>         36: varying vec4 vertexVCVSOutput;
>
>         37:
>
>         38: // optional normal declaration
>
>         39: //VTK::Normal::Dec
>
>         40:
>
>         41: // extra lighting parameters
>
>         42: //VTK::Light::Dec
>
>         43:
>
>         44: // Texture coordinates
>
>         45: //VTK::TCoord::Dec
>
>         46:
>
>         47: // material property values
>
>         48: //VTK::Color::Dec
>
>         49:
>
>         50: // clipping plane vars
>
>         51: //VTK::Clip::Dec
>
>         52:
>
>         53: // camera and actor matrix values
>
>         54: uniform mat4 MCDCMatrix;
>
>         55: uniform mat4 MCVCMatrix;
>
>         56:
>
>         57: // Apple Bug
>
>         58: //VTK::PrimID::Dec
>
>         59:
>
>         60: // Value raster
>
>         61: //VTK::ValuePass::Dec
>
>         62:
>
>         63: void main()
>
>         64: {
>
>         65: //VTK::Color::Impl
>
>         66:
>
>         67: //VTK::Normal::Impl
>
>         68:
>
>         69: //VTK::TCoord::Impl
>
>         70:
>
>         71: //VTK::Clip::Impl
>
>         72:
>
>         73: //VTK::PrimID::Impl
>
>         74:
>
>         75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
>         76: gl_Position = MCDCMatrix * vertexMC;
>
>         77:
>
>         78:
>
>         79: //VTK::ValuePass::Impl
>
>         80:
>
>         81: //VTK::Light::Impl
>
>         82: }
>
>         83:
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11393BC0):
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>         line 1861
>
>         vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does
>         not support the number of textures defined.
>
>
>         Generic Warning: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx,
>         line 104
>
>         vtkOpenGLRenderTimer::Stop called before
>         vtkOpenGLRenderTimer::Start. Ignoring.
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
>         line 1861
>
>         vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does
>         not support the number of textures defined.
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 408
>
>         vtkShaderProgram (0000026D11395980): 1: #version 120
>
>         2: #ifdef GL_ES
>
>         3: #if __VERSION__ == 300
>
>         4: #define attribute in
>
>         5: #define varying out
>
>         6: #endif // 300
>
>         7: #else // GL_ES
>
>         8: #define highp
>
>         9: #define mediump
>
>         10: #define lowp
>
>         11: #if __VERSION__ == 150
>
>         12: #define attribute in
>
>         13: #define varying out
>
>         14: #endif
>
>         15: #endif // GL_ES
>
>         16:
>
>         17: attribute vec4 ndCoordIn;
>
>         18: attribute vec2 texCoordIn;
>
>         19: varying vec2 texCoord;
>
>         20: void main()
>
>         21: {
>
>         22: gl_Position = ndCoordIn;
>
>         23: texCoord = texCoordIn;
>
>         24: }
>
>
>
>         ERROR: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
>         line 409
>
>         vtkShaderProgram (0000026D11395980):
>
>
>         Generic Warning: In
>         C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx,
>         line 104
>
>         vtkOpenGLRenderTimer::Stop called before
>         vtkOpenGLRenderTimer::Start. Ignoring.
>
>
>         versionFunctions: Not supported on OpenGL ES
>
>
>
>         Cheers
>
>         Ben
>
>         ------------------------------------------------------------------------
>         *From:* David E DeMarle <dave.demarle at kitware.com
>         <mailto:dave.demarle at kitware.com>>
>         *Sent:* 07 June 2017 17:57
>         *To:* Partridge, Ben D
>         *Cc:* Cory Quammen; paraview at paraview.org
>         <mailto:paraview at paraview.org>
>         *Subject:* Re: [Paraview] 3D Data Visualisation
>         I recommend Filters->PointVolumeInterpolator to make a mesh
>         out of these isolated points so that you have something to
>         isocontour within.
>
>         On also recommend Enable OSPRay or to change Representation to
>         Point Gaussian to give these points some extent an local
>         normals to make the lighting look better on the point cloud.
>
>
>         David E DeMarle
>         Kitware, Inc.
>         Principal Engineer
>         21 Corporate Drive
>         Clifton Park, NY 12065-8662
>         Phone: 518-881-4909 <tel:%28518%29%20881-4909>
>
>         On Wed, Jun 7, 2017 at 9:58 AM, Partridge, Ben D
>         <b.partridge16 at imperial.ac.uk
>         <mailto:b.partridge16 at imperial.ac.uk>> wrote:
>
>             Hi Cory
>
>
>             Yes certainly,  I have attached an Image below. The
>             image shows a section of the bone marrow in 3D. I wish to
>             wrap an Isosurface around this.
>
>
>             Thanks
>
>             Ben
>
>             ------------------------------------------------------------------------
>             *From:* Cory Quammen <cory.quammen at kitware.com
>             <mailto:cory.quammen at kitware.com>>
>             *Sent:* 07 June 2017 14:01:36
>             *To:* Partridge, Ben D
>             *Cc:* paraview at paraview.org <mailto:paraview at paraview.org>
>             *Subject:* Re: [Paraview] 3D Data Visualisation
>             Ben,
>
>             I'm not sure that I entirely understand your problem.
>             Could you attach
>             a small image showing what you are seeing? That may give
>             me a clue on
>             how to guide you.
>
>             Thanks,
>             Cory
>
>             On Wed, Jun 7, 2017 at 7:01 AM, Partridge, Ben D
>             <b.partridge16 at imperial.ac.uk
>             <mailto:b.partridge16 at imperial.ac.uk>> wrote:
>             > Hi Guys
>             >
>             >
>             > Probably a naive question - but I have the 3D pixel
>             coordinates of a
>             > microscopy image that I wish to reconstruct using
>             paraview, I have loaded
>             > the coordinates in fine and the image is displayed.
>             However,the
>             > re-constructed image looks more like 2D projection of a
>             3D image as opposed
>             > to looking truly 3D. I was wondering what the easiest
>             way is in which to
>             > create a 3-D Isosurface with shadows/contours etc from
>             my co-ordinate
>             > positions?
>             >
>             >
>             > Many thanks
>             >
>             > Ben
>             >
>             >
>             > _______________________________________________
>             > Powered by www.kitware.com <http://www.kitware.com>
>             >
>             > Visit other Kitware open-source projects at
>             > http://www.kitware.com/opensource/opensource.html
>             <http://www.kitware.com/opensource/opensource.html>
>             >
>             > Please keep messages on-topic and check the ParaView
>             Wiki at:
>             > http://paraview.org/Wiki/ParaView
>             <http://paraview.org/Wiki/ParaView>
>             >
>             > Search the list archives at:
>             http://markmail.org/search/?q=ParaView
>             <http://markmail.org/search/?q=ParaView>
>             >
>             > Follow this link to subscribe/unsubscribe:
>             > http://public.kitware.com/mailman/listinfo/paraview
>             <http://public.kitware.com/mailman/listinfo/paraview>
>             >
>
>
>
>             -- 
>             Cory Quammen
>             Staff R&D Engineer
>             Kitware, Inc.
>
>             _______________________________________________
>             Powered by www.kitware.com <http://www.kitware.com>
>
>             Visit other Kitware open-source projects at
>             http://www.kitware.com/opensource/opensource.html
>             <http://www.kitware.com/opensource/opensource.html>
>
>             Please keep messages on-topic and check the ParaView Wiki
>             at: http://paraview.org/Wiki/ParaView
>             <http://paraview.org/Wiki/ParaView>
>
>             Search the list archives at:
>             http://markmail.org/search/?q=ParaView
>             <http://markmail.org/search/?q=ParaView>
>
>             Follow this link to subscribe/unsubscribe:
>             http://public.kitware.com/mailman/listinfo/paraview
>             <http://public.kitware.com/mailman/listinfo/paraview>
>
>
>
>
>     _______________________________________________
>     Powered by www.kitware.com <http://www.kitware.com>
>
>     Visit other Kitware open-source projects at
>     http://www.kitware.com/opensource/opensource.html
>     <http://www.kitware.com/opensource/opensource.html>
>
>     Please keep messages on-topic and check the ParaView Wiki at:
>     http://paraview.org/Wiki/ParaView <http://paraview.org/Wiki/ParaView>
>
>     Search the list archives at:
>     http://markmail.org/search/?q=ParaView
>     <http://markmail.org/search/?q=ParaView>
>
>     Follow this link to subscribe/unsubscribe:
>     http://public.kitware.com/mailman/listinfo/paraview
>     <http://public.kitware.com/mailman/listinfo/paraview>
>
>
>
>
> -- 
> Ken Martin PhD
> Distinguished Engineer
> Kitware Inc.
> 28 Corporate Drive
> Clifton Park NY 12065
>
> This communication, including all attachments, contains confidential 
> and legally privileged information, and it is intended only for the 
> use of the addressee.  Access to this email by anyone else is 
> unauthorized. If you are not the intended recipient, any disclosure, 
> copying, distribution or any action taken in reliance on it is 
> prohibited and may be unlawful. If you received this communication in 
> error please notify us immediately and destroy the original message. 
> Thank you.
>
>
> _______________________________________________
> Powered by www.kitware.com
>
> Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html
>
> Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView
>
> Search the list archives at: http://markmail.org/search/?q=ParaView
>
> Follow this link to subscribe/unsubscribe:
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