[Paraview] 3D Data Visualisation
Samuel Key
samuelkey at bresnan.net
Thu Jun 8 11:44:22 EDT 2017
Ben,
If you know ahead of time which Points you want to be prominent in the
display, in your results output make them a separately displayable
graphics object. You can then change their color and size to whatever
you want.
I don't know how to change the Transparency of a point?
Hope this helps.
Sam Key
On 6/8/2017 6:56 AM, Partridge, Ben D wrote:
>
> Ok great, thanks for your input. I have access to another machine
> within the department so hopeful this will resolve the issue.
>
>
> A couple of final questions:
>
>
> Is there a way to alter the size of an individual data point in paraview?
>
> Finally, How would one go about changing the transparency of a set of
> data points?
>
>
> Many thanks
>
> Ben
>
> ------------------------------------------------------------------------
> *From:* Ken Martin <ken.martin at kitware.com>
> *Sent:* 08 June 2017 13:02:42
> *To:* David E DeMarle
> *Cc:* Partridge, Ben D; paraview at paraview.org
> *Subject:* Re: [Paraview] 3D Data Visualisation
> You might try ParaView 5.3. For a few windows systems I believe 5.3
> will work where 5.4 may not. If you are using windows remote desktop
> then it will not work, but you might consider alternatives such as vnc
> or nomachine.
>
> On Wed, Jun 7, 2017 at 3:22 PM, David E DeMarle
> <dave.demarle at kitware.com <mailto:dave.demarle at kitware.com>> wrote:
>
> No other download should be necessary. It would seem though that
> recent ParaView (which uses modern OpenGL capabilities) does not
> agree with your system's graphics.
>
>
>
>
> David E DeMarle
> Kitware, Inc.
> Principal Engineer
> 21 Corporate Drive
> Clifton Park, NY 12065-8662
> Phone: 518-881-4909 <tel:%28518%29%20881-4909>
>
> On Wed, Jun 7, 2017 at 1:57 PM, Partridge, Ben D
> <b.partridge16 at imperial.ac.uk
> <mailto:b.partridge16 at imperial.ac.uk>> wrote:
>
> Hi David
>
>
> Ok great thanks, I assume these filters are on the more recent
> versions of Paraview? I have just tried installing the most
> recent version (5.4 Windows) and I'm being hit with a series
> of error messages. Is there another download that I'm missing?
>
>
> Here are the error messages:
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
> line 819
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): GLEW could
> not be initialized.
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
> line 819
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): GLEW could
> not be initialized.
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 453
>
> vtkShaderProgram (0000026D11394800): Shader object was not
> initialized, cannot attach it.
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11394800): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: //VTK::PositionVC::Dec
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55:
>
> 56: // Apple Bug
>
> 57: //VTK::PrimID::Dec
>
> 58:
>
> 59: // Value raster
>
> 60: //VTK::ValuePass::Dec
>
> 61:
>
> 62: void main()
>
> 63: {
>
> 64: //VTK::Color::Impl
>
> 65:
>
> 66: //VTK::Normal::Impl
>
> 67:
>
> 68: //VTK::TCoord::Impl
>
> 69:
>
> 70: //VTK::Clip::Impl
>
> 71:
>
> 72: //VTK::PrimID::Impl
>
> 73:
>
> 74: gl_Position = MCDCMatrix * vertexMC;
>
> 75:
>
> 76:
>
> 77: //VTK::ValuePass::Impl
>
> 78:
>
> 79: //VTK::Light::Impl
>
> 80: }
>
> 81:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11394800):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11394800): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: //VTK::PositionVC::Dec
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55:
>
> 56: // Apple Bug
>
> 57: //VTK::PrimID::Dec
>
> 58:
>
> 59: // Value raster
>
> 60: //VTK::ValuePass::Dec
>
> 61:
>
> 62: void main()
>
> 63: {
>
> 64: //VTK::Color::Impl
>
> 65:
>
> 66: //VTK::Normal::Impl
>
> 67:
>
> 68: //VTK::TCoord::Impl
>
> 69:
>
> 70: //VTK::Clip::Impl
>
> 71:
>
> 72: //VTK::PrimID::Impl
>
> 73:
>
> 74: gl_Position = MCDCMatrix * vertexMC;
>
> 75:
>
> 76:
>
> 77: //VTK::ValuePass::Impl
>
> 78:
>
> 79: //VTK::Light::Impl
>
> 80: }
>
> 81:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11394800):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 453
>
> vtkShaderProgram (0000026D11393BC0): Shader object was not
> initialized, cannot attach it.
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
> line 1861
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does
> not support the number of textures defined.
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
> line 1861
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does
> not support the number of textures defined.
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
> line 1861
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does
> not support the number of textures defined.
>
>
> Generic Warning: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx,
> line 104
>
> vtkOpenGLRenderTimer::Stop called before
> vtkOpenGLRenderTimer::Start. Ignoring.
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
> line 1861
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does
> not support the number of textures defined.
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 453
>
> vtkShaderProgram (0000026D11395980): Shader object was not
> initialized, cannot attach it.
>
>
> Generic Warning: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx,
> line 104
>
> vtkOpenGLRenderTimer::Stop called before
> vtkOpenGLRenderTimer::Start. Ignoring.
>
>
> versionFunctions: Not supported on OpenGL ESERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
> line 819
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): GLEW could
> not be initialized.
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11394800): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: //VTK::PositionVC::Dec
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55:
>
> 56: // Apple Bug
>
> 57: //VTK::PrimID::Dec
>
> 58:
>
> 59: // Value raster
>
> 60: //VTK::ValuePass::Dec
>
> 61:
>
> 62: void main()
>
> 63: {
>
> 64: //VTK::Color::Impl
>
> 65:
>
> 66: //VTK::Normal::Impl
>
> 67:
>
> 68: //VTK::TCoord::Impl
>
> 69:
>
> 70: //VTK::Clip::Impl
>
> 71:
>
> 72: //VTK::PrimID::Impl
>
> 73:
>
> 74: gl_Position = MCDCMatrix * vertexMC;
>
> 75:
>
> 76:
>
> 77: //VTK::ValuePass::Impl
>
> 78:
>
> 79: //VTK::Light::Impl
>
> 80: }
>
> 81:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11394800):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11394800): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: //VTK::PositionVC::Dec
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55:
>
> 56: // Apple Bug
>
> 57: //VTK::PrimID::Dec
>
> 58:
>
> 59: // Value raster
>
> 60: //VTK::ValuePass::Dec
>
> 61:
>
> 62: void main()
>
> 63: {
>
> 64: //VTK::Color::Impl
>
> 65:
>
> 66: //VTK::Normal::Impl
>
> 67:
>
> 68: //VTK::TCoord::Impl
>
> 69:
>
> 70: //VTK::Clip::Impl
>
> 71:
>
> 72: //VTK::PrimID::Impl
>
> 73:
>
> 74: gl_Position = MCDCMatrix * vertexMC;
>
> 75:
>
> 76:
>
> 77: //VTK::ValuePass::Impl
>
> 78:
>
> 79: //VTK::Light::Impl
>
> 80: }
>
> 81:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11394800):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11394800): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: //VTK::PositionVC::Dec
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55:
>
> 56: // Apple Bug
>
> 57: //VTK::PrimID::Dec
>
> 58:
>
> 59: // Value raster
>
> 60: //VTK::ValuePass::Dec
>
> 61:
>
> 62: void main()
>
> 63: {
>
> 64: //VTK::Color::Impl
>
> 65:
>
> 66: //VTK::Normal::Impl
>
> 67:
>
> 68: //VTK::TCoord::Impl
>
> 69:
>
> 70: //VTK::Clip::Impl
>
> 71:
>
> 72: //VTK::PrimID::Impl
>
> 73:
>
> 74: gl_Position = MCDCMatrix * vertexMC;
>
> 75:
>
> 76:
>
> 77: //VTK::ValuePass::Impl
>
> 78:
>
> 79: //VTK::Light::Impl
>
> 80: }
>
> 81:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11394800):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
> line 1861
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does
> not support the number of textures defined.
>
>
> Generic Warning: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx,
> line 104
>
> vtkOpenGLRenderTimer::Stop called before
> vtkOpenGLRenderTimer::Start. Ignoring.
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
> line 1861
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does
> not support the number of textures defined.
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11395980): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17: attribute vec4 ndCoordIn;
>
> 18: attribute vec2 texCoordIn;
>
> 19: varying vec2 texCoord;
>
> 20: void main()
>
> 21: {
>
> 22: gl_Position = ndCoordIn;
>
> 23: texCoord = texCoordIn;
>
> 24: }
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11395980):
>
>
> Generic Warning: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx,
> line 104
>
> vtkOpenGLRenderTimer::Stop called before
> vtkOpenGLRenderTimer::Start. Ignoring.
>
>
> versionFunctions: Not supported on OpenGL ESERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
> line 819
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): GLEW could
> not be initialized.
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11394800): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: //VTK::PositionVC::Dec
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55:
>
> 56: // Apple Bug
>
> 57: //VTK::PrimID::Dec
>
> 58:
>
> 59: // Value raster
>
> 60: //VTK::ValuePass::Dec
>
> 61:
>
> 62: void main()
>
> 63: {
>
> 64: //VTK::Color::Impl
>
> 65:
>
> 66: //VTK::Normal::Impl
>
> 67:
>
> 68: //VTK::TCoord::Impl
>
> 69:
>
> 70: //VTK::Clip::Impl
>
> 71:
>
> 72: //VTK::PrimID::Impl
>
> 73:
>
> 74: gl_Position = MCDCMatrix * vertexMC;
>
> 75:
>
> 76:
>
> 77: //VTK::ValuePass::Impl
>
> 78:
>
> 79: //VTK::Light::Impl
>
> 80: }
>
> 81:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11394800):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11394800): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: //VTK::PositionVC::Dec
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55:
>
> 56: // Apple Bug
>
> 57: //VTK::PrimID::Dec
>
> 58:
>
> 59: // Value raster
>
> 60: //VTK::ValuePass::Dec
>
> 61:
>
> 62: void main()
>
> 63: {
>
> 64: //VTK::Color::Impl
>
> 65:
>
> 66: //VTK::Normal::Impl
>
> 67:
>
> 68: //VTK::TCoord::Impl
>
> 69:
>
> 70: //VTK::Clip::Impl
>
> 71:
>
> 72: //VTK::PrimID::Impl
>
> 73:
>
> 74: gl_Position = MCDCMatrix * vertexMC;
>
> 75:
>
> 76:
>
> 77: //VTK::ValuePass::Impl
>
> 78:
>
> 79: //VTK::Light::Impl
>
> 80: }
>
> 81:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11394800):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11394800): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: //VTK::PositionVC::Dec
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55:
>
> 56: // Apple Bug
>
> 57: //VTK::PrimID::Dec
>
> 58:
>
> 59: // Value raster
>
> 60: //VTK::ValuePass::Dec
>
> 61:
>
> 62: void main()
>
> 63: {
>
> 64: //VTK::Color::Impl
>
> 65:
>
> 66: //VTK::Normal::Impl
>
> 67:
>
> 68: //VTK::TCoord::Impl
>
> 69:
>
> 70: //VTK::Clip::Impl
>
> 71:
>
> 72: //VTK::PrimID::Impl
>
> 73:
>
> 74: gl_Position = MCDCMatrix * vertexMC;
>
> 75:
>
> 76:
>
> 77: //VTK::ValuePass::Impl
>
> 78:
>
> 79: //VTK::Light::Impl
>
> 80: }
>
> 81:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11394800):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18:
> /*=========================================================================
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm
> <http://www.kitware.com/Copyright.htm> for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without
> even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31:
> =========================================================================*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
> line 1861
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does
> not support the number of textures defined.
>
>
> Generic Warning: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx,
> line 104
>
> vtkOpenGLRenderTimer::Stop called before
> vtkOpenGLRenderTimer::Start. Ignoring.
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx,
> line 1861
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does
> not support the number of textures defined.
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11395980): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17: attribute vec4 ndCoordIn;
>
> 18: attribute vec2 texCoordIn;
>
> 19: varying vec2 texCoord;
>
> 20: void main()
>
> 21: {
>
> 22: gl_Position = ndCoordIn;
>
> 23: texCoord = texCoordIn;
>
> 24: }
>
>
>
> ERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11395980):
>
>
> Generic Warning: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx,
> line 104
>
> vtkOpenGLRenderTimer::Stop called before
> vtkOpenGLRenderTimer::Start. Ignoring.
>
>
> versionFunctions: Not supported on OpenGL ES
>
>
>
> Cheers
>
> Ben
>
> ------------------------------------------------------------------------
> *From:* David E DeMarle <dave.demarle at kitware.com
> <mailto:dave.demarle at kitware.com>>
> *Sent:* 07 June 2017 17:57
> *To:* Partridge, Ben D
> *Cc:* Cory Quammen; paraview at paraview.org
> <mailto:paraview at paraview.org>
> *Subject:* Re: [Paraview] 3D Data Visualisation
> I recommend Filters->PointVolumeInterpolator to make a mesh
> out of these isolated points so that you have something to
> isocontour within.
>
> On also recommend Enable OSPRay or to change Representation to
> Point Gaussian to give these points some extent an local
> normals to make the lighting look better on the point cloud.
>
>
> David E DeMarle
> Kitware, Inc.
> Principal Engineer
> 21 Corporate Drive
> Clifton Park, NY 12065-8662
> Phone: 518-881-4909 <tel:%28518%29%20881-4909>
>
> On Wed, Jun 7, 2017 at 9:58 AM, Partridge, Ben D
> <b.partridge16 at imperial.ac.uk
> <mailto:b.partridge16 at imperial.ac.uk>> wrote:
>
> Hi Cory
>
>
> Yes certainly, I have attached an Image below. The
> image shows a section of the bone marrow in 3D. I wish to
> wrap an Isosurface around this.
>
>
> Thanks
>
> Ben
>
> ------------------------------------------------------------------------
> *From:* Cory Quammen <cory.quammen at kitware.com
> <mailto:cory.quammen at kitware.com>>
> *Sent:* 07 June 2017 14:01:36
> *To:* Partridge, Ben D
> *Cc:* paraview at paraview.org <mailto:paraview at paraview.org>
> *Subject:* Re: [Paraview] 3D Data Visualisation
> Ben,
>
> I'm not sure that I entirely understand your problem.
> Could you attach
> a small image showing what you are seeing? That may give
> me a clue on
> how to guide you.
>
> Thanks,
> Cory
>
> On Wed, Jun 7, 2017 at 7:01 AM, Partridge, Ben D
> <b.partridge16 at imperial.ac.uk
> <mailto:b.partridge16 at imperial.ac.uk>> wrote:
> > Hi Guys
> >
> >
> > Probably a naive question - but I have the 3D pixel
> coordinates of a
> > microscopy image that I wish to reconstruct using
> paraview, I have loaded
> > the coordinates in fine and the image is displayed.
> However,the
> > re-constructed image looks more like 2D projection of a
> 3D image as opposed
> > to looking truly 3D. I was wondering what the easiest
> way is in which to
> > create a 3-D Isosurface with shadows/contours etc from
> my co-ordinate
> > positions?
> >
> >
> > Many thanks
> >
> > Ben
> >
> >
> > _______________________________________________
> > Powered by www.kitware.com <http://www.kitware.com>
> >
> > Visit other Kitware open-source projects at
> > http://www.kitware.com/opensource/opensource.html
> <http://www.kitware.com/opensource/opensource.html>
> >
> > Please keep messages on-topic and check the ParaView
> Wiki at:
> > http://paraview.org/Wiki/ParaView
> <http://paraview.org/Wiki/ParaView>
> >
> > Search the list archives at:
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> >
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> >
>
>
>
> --
> Cory Quammen
> Staff R&D Engineer
> Kitware, Inc.
>
> _______________________________________________
> Powered by www.kitware.com <http://www.kitware.com>
>
> Visit other Kitware open-source projects at
> http://www.kitware.com/opensource/opensource.html
> <http://www.kitware.com/opensource/opensource.html>
>
> Please keep messages on-topic and check the ParaView Wiki
> at: http://paraview.org/Wiki/ParaView
> <http://paraview.org/Wiki/ParaView>
>
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> <http://markmail.org/search/?q=ParaView>
>
> Follow this link to subscribe/unsubscribe:
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> <http://public.kitware.com/mailman/listinfo/paraview>
>
>
>
>
> _______________________________________________
> Powered by www.kitware.com <http://www.kitware.com>
>
> Visit other Kitware open-source projects at
> http://www.kitware.com/opensource/opensource.html
> <http://www.kitware.com/opensource/opensource.html>
>
> Please keep messages on-topic and check the ParaView Wiki at:
> http://paraview.org/Wiki/ParaView <http://paraview.org/Wiki/ParaView>
>
> Search the list archives at:
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> Follow this link to subscribe/unsubscribe:
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>
>
>
>
> --
> Ken Martin PhD
> Distinguished Engineer
> Kitware Inc.
> 28 Corporate Drive
> Clifton Park NY 12065
>
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>
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