[Paraview] 3D Data Visualisation

David E DeMarle dave.demarle at kitware.com
Wed Jun 7 15:22:04 EDT 2017


No other download should be necessary. It would seem though that recent
ParaView (which uses modern OpenGL capabilities) does not agree with your
system's graphics.




David E DeMarle
Kitware, Inc.
Principal Engineer
21 Corporate Drive
Clifton Park, NY 12065-8662
Phone: 518-881-4909

On Wed, Jun 7, 2017 at 1:57 PM, Partridge, Ben D <
b.partridge16 at imperial.ac.uk> wrote:

> Hi David
>
>
> Ok great thanks, I assume these filters are on the more recent versions of
> Paraview? I have just tried installing the most recent version (5.4
> Windows) and I'm being hit with a series of error messages. Is there
> another download that I'm missing?
>
>
> Here are the error messages:
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\
> OpenGL2\vtkOpenGLRenderWindow.cxx, line 819
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): GLEW could not be
> initialized.
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\
> OpenGL2\vtkOpenGLRenderWindow.cxx, line 819
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): GLEW could not be
> initialized.
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 453
>
> vtkShaderProgram (0000026D11394800): Shader object was not initialized,
> cannot attach it.
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11394800): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: //VTK::PositionVC::Dec
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55:
>
> 56: // Apple Bug
>
> 57: //VTK::PrimID::Dec
>
> 58:
>
> 59: // Value raster
>
> 60: //VTK::ValuePass::Dec
>
> 61:
>
> 62: void main()
>
> 63: {
>
> 64: //VTK::Color::Impl
>
> 65:
>
> 66: //VTK::Normal::Impl
>
> 67:
>
> 68: //VTK::TCoord::Impl
>
> 69:
>
> 70: //VTK::Clip::Impl
>
> 71:
>
> 72: //VTK::PrimID::Impl
>
> 73:
>
> 74: gl_Position = MCDCMatrix * vertexMC;
>
> 75:
>
> 76:
>
> 77: //VTK::ValuePass::Impl
>
> 78:
>
> 79: //VTK::Light::Impl
>
> 80: }
>
> 81:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11394800):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11394800): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: //VTK::PositionVC::Dec
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55:
>
> 56: // Apple Bug
>
> 57: //VTK::PrimID::Dec
>
> 58:
>
> 59: // Value raster
>
> 60: //VTK::ValuePass::Dec
>
> 61:
>
> 62: void main()
>
> 63: {
>
> 64: //VTK::Color::Impl
>
> 65:
>
> 66: //VTK::Normal::Impl
>
> 67:
>
> 68: //VTK::TCoord::Impl
>
> 69:
>
> 70: //VTK::Clip::Impl
>
> 71:
>
> 72: //VTK::PrimID::Impl
>
> 73:
>
> 74: gl_Position = MCDCMatrix * vertexMC;
>
> 75:
>
> 76:
>
> 77: //VTK::ValuePass::Impl
>
> 78:
>
> 79: //VTK::Light::Impl
>
> 80: }
>
> 81:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11394800):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 453
>
> vtkShaderProgram (0000026D11393BC0): Shader object was not initialized,
> cannot attach it.
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\
> OpenGL2\vtkOpenGLRenderWindow.cxx, line 1861
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does not support
> the number of textures defined.
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\
> OpenGL2\vtkOpenGLRenderWindow.cxx, line 1861
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does not support
> the number of textures defined.
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\
> OpenGL2\vtkOpenGLRenderWindow.cxx, line 1861
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does not support
> the number of textures defined.
>
>
> Generic Warning: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\
> OpenGL2\vtkOpenGLRenderTimer.cxx, line 104
>
> vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start.
> Ignoring.
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\
> OpenGL2\vtkOpenGLRenderWindow.cxx, line 1861
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does not support
> the number of textures defined.
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 453
>
> vtkShaderProgram (0000026D11395980): Shader object was not initialized,
> cannot attach it.
>
>
> Generic Warning: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\
> OpenGL2\vtkOpenGLRenderTimer.cxx, line 104
>
> vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start.
> Ignoring.
>
>
> versionFunctions: Not supported on OpenGL ESERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\
> OpenGL2\vtkOpenGLRenderWindow.cxx, line 819
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): GLEW could not be
> initialized.
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11394800): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: //VTK::PositionVC::Dec
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55:
>
> 56: // Apple Bug
>
> 57: //VTK::PrimID::Dec
>
> 58:
>
> 59: // Value raster
>
> 60: //VTK::ValuePass::Dec
>
> 61:
>
> 62: void main()
>
> 63: {
>
> 64: //VTK::Color::Impl
>
> 65:
>
> 66: //VTK::Normal::Impl
>
> 67:
>
> 68: //VTK::TCoord::Impl
>
> 69:
>
> 70: //VTK::Clip::Impl
>
> 71:
>
> 72: //VTK::PrimID::Impl
>
> 73:
>
> 74: gl_Position = MCDCMatrix * vertexMC;
>
> 75:
>
> 76:
>
> 77: //VTK::ValuePass::Impl
>
> 78:
>
> 79: //VTK::Light::Impl
>
> 80: }
>
> 81:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11394800):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11394800): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: //VTK::PositionVC::Dec
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55:
>
> 56: // Apple Bug
>
> 57: //VTK::PrimID::Dec
>
> 58:
>
> 59: // Value raster
>
> 60: //VTK::ValuePass::Dec
>
> 61:
>
> 62: void main()
>
> 63: {
>
> 64: //VTK::Color::Impl
>
> 65:
>
> 66: //VTK::Normal::Impl
>
> 67:
>
> 68: //VTK::TCoord::Impl
>
> 69:
>
> 70: //VTK::Clip::Impl
>
> 71:
>
> 72: //VTK::PrimID::Impl
>
> 73:
>
> 74: gl_Position = MCDCMatrix * vertexMC;
>
> 75:
>
> 76:
>
> 77: //VTK::ValuePass::Impl
>
> 78:
>
> 79: //VTK::Light::Impl
>
> 80: }
>
> 81:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11394800):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11394800): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: //VTK::PositionVC::Dec
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55:
>
> 56: // Apple Bug
>
> 57: //VTK::PrimID::Dec
>
> 58:
>
> 59: // Value raster
>
> 60: //VTK::ValuePass::Dec
>
> 61:
>
> 62: void main()
>
> 63: {
>
> 64: //VTK::Color::Impl
>
> 65:
>
> 66: //VTK::Normal::Impl
>
> 67:
>
> 68: //VTK::TCoord::Impl
>
> 69:
>
> 70: //VTK::Clip::Impl
>
> 71:
>
> 72: //VTK::PrimID::Impl
>
> 73:
>
> 74: gl_Position = MCDCMatrix * vertexMC;
>
> 75:
>
> 76:
>
> 77: //VTK::ValuePass::Impl
>
> 78:
>
> 79: //VTK::Light::Impl
>
> 80: }
>
> 81:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11394800):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\
> OpenGL2\vtkOpenGLRenderWindow.cxx, line 1861
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does not support
> the number of textures defined.
>
>
> Generic Warning: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\
> OpenGL2\vtkOpenGLRenderTimer.cxx, line 104
>
> vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start.
> Ignoring.
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\
> OpenGL2\vtkOpenGLRenderWindow.cxx, line 1861
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does not support
> the number of textures defined.
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11395980): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17: attribute vec4 ndCoordIn;
>
> 18: attribute vec2 texCoordIn;
>
> 19: varying vec2 texCoord;
>
> 20: void main()
>
> 21: {
>
> 22: gl_Position = ndCoordIn;
>
> 23: texCoord = texCoordIn;
>
> 24: }
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11395980):
>
>
> Generic Warning: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\
> OpenGL2\vtkOpenGLRenderTimer.cxx, line 104
>
> vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start.
> Ignoring.
>
>
> versionFunctions: Not supported on OpenGL ESERROR: In
> C:\bbd\7cc78367\source-paraview\VTK\Rendering\
> OpenGL2\vtkOpenGLRenderWindow.cxx, line 819
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): GLEW could not be
> initialized.
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11394800): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: //VTK::PositionVC::Dec
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55:
>
> 56: // Apple Bug
>
> 57: //VTK::PrimID::Dec
>
> 58:
>
> 59: // Value raster
>
> 60: //VTK::ValuePass::Dec
>
> 61:
>
> 62: void main()
>
> 63: {
>
> 64: //VTK::Color::Impl
>
> 65:
>
> 66: //VTK::Normal::Impl
>
> 67:
>
> 68: //VTK::TCoord::Impl
>
> 69:
>
> 70: //VTK::Clip::Impl
>
> 71:
>
> 72: //VTK::PrimID::Impl
>
> 73:
>
> 74: gl_Position = MCDCMatrix * vertexMC;
>
> 75:
>
> 76:
>
> 77: //VTK::ValuePass::Impl
>
> 78:
>
> 79: //VTK::Light::Impl
>
> 80: }
>
> 81:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11394800):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11394800): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: //VTK::PositionVC::Dec
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55:
>
> 56: // Apple Bug
>
> 57: //VTK::PrimID::Dec
>
> 58:
>
> 59: // Value raster
>
> 60: //VTK::ValuePass::Dec
>
> 61:
>
> 62: void main()
>
> 63: {
>
> 64: //VTK::Color::Impl
>
> 65:
>
> 66: //VTK::Normal::Impl
>
> 67:
>
> 68: //VTK::TCoord::Impl
>
> 69:
>
> 70: //VTK::Clip::Impl
>
> 71:
>
> 72: //VTK::PrimID::Impl
>
> 73:
>
> 74: gl_Position = MCDCMatrix * vertexMC;
>
> 75:
>
> 76:
>
> 77: //VTK::ValuePass::Impl
>
> 78:
>
> 79: //VTK::Light::Impl
>
> 80: }
>
> 81:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11394800):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11394800): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: //VTK::PositionVC::Dec
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55:
>
> 56: // Apple Bug
>
> 57: //VTK::PrimID::Dec
>
> 58:
>
> 59: // Value raster
>
> 60: //VTK::ValuePass::Dec
>
> 61:
>
> 62: void main()
>
> 63: {
>
> 64: //VTK::Color::Impl
>
> 65:
>
> 66: //VTK::Normal::Impl
>
> 67:
>
> 68: //VTK::TCoord::Impl
>
> 69:
>
> 70: //VTK::Clip::Impl
>
> 71:
>
> 72: //VTK::PrimID::Impl
>
> 73:
>
> 74: gl_Position = MCDCMatrix * vertexMC;
>
> 75:
>
> 76:
>
> 77: //VTK::ValuePass::Impl
>
> 78:
>
> 79: //VTK::Light::Impl
>
> 80: }
>
> 81:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11394800):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11393BC0): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17:
>
> 18: /*==========================================================
> ===============
>
> 19:
>
> 20: Program: Visualization Toolkit
>
> 21: Module: vtkPolyDataVS.glsl
>
> 22:
>
> 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
>
> 24: All rights reserved.
>
> 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
>
> 26:
>
> 27: This software is distributed WITHOUT ANY WARRANTY; without even
>
> 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
>
> 29: PURPOSE. See the above copyright notice for more information.
>
> 30:
>
> 31: ============================================================
> =============*/
>
> 32:
>
> 33: attribute vec4 vertexMC;
>
> 34:
>
> 35: // frag position in VC
>
> 36: varying vec4 vertexVCVSOutput;
>
> 37:
>
> 38: // optional normal declaration
>
> 39: //VTK::Normal::Dec
>
> 40:
>
> 41: // extra lighting parameters
>
> 42: //VTK::Light::Dec
>
> 43:
>
> 44: // Texture coordinates
>
> 45: //VTK::TCoord::Dec
>
> 46:
>
> 47: // material property values
>
> 48: //VTK::Color::Dec
>
> 49:
>
> 50: // clipping plane vars
>
> 51: //VTK::Clip::Dec
>
> 52:
>
> 53: // camera and actor matrix values
>
> 54: uniform mat4 MCDCMatrix;
>
> 55: uniform mat4 MCVCMatrix;
>
> 56:
>
> 57: // Apple Bug
>
> 58: //VTK::PrimID::Dec
>
> 59:
>
> 60: // Value raster
>
> 61: //VTK::ValuePass::Dec
>
> 62:
>
> 63: void main()
>
> 64: {
>
> 65: //VTK::Color::Impl
>
> 66:
>
> 67: //VTK::Normal::Impl
>
> 68:
>
> 69: //VTK::TCoord::Impl
>
> 70:
>
> 71: //VTK::Clip::Impl
>
> 72:
>
> 73: //VTK::PrimID::Impl
>
> 74:
>
> 75: vertexVCVSOutput = MCVCMatrix * vertexMC;
>
> 76: gl_Position = MCDCMatrix * vertexMC;
>
> 77:
>
> 78:
>
> 79: //VTK::ValuePass::Impl
>
> 80:
>
> 81: //VTK::Light::Impl
>
> 82: }
>
> 83:
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11393BC0):
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\
> OpenGL2\vtkOpenGLRenderWindow.cxx, line 1861
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does not support
> the number of textures defined.
>
>
> Generic Warning: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\
> OpenGL2\vtkOpenGLRenderTimer.cxx, line 104
>
> vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start.
> Ignoring.
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\
> OpenGL2\vtkOpenGLRenderWindow.cxx, line 1861
>
> vtkGenericOpenGLRenderWindow (0000026D10DE3460): Hardware does not support
> the number of textures defined.
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
>
> vtkShaderProgram (0000026D11395980): 1: #version 120
>
> 2: #ifdef GL_ES
>
> 3: #if __VERSION__ == 300
>
> 4: #define attribute in
>
> 5: #define varying out
>
> 6: #endif // 300
>
> 7: #else // GL_ES
>
> 8: #define highp
>
> 9: #define mediump
>
> 10: #define lowp
>
> 11: #if __VERSION__ == 150
>
> 12: #define attribute in
>
> 13: #define varying out
>
> 14: #endif
>
> 15: #endif // GL_ES
>
> 16:
>
> 17: attribute vec4 ndCoordIn;
>
> 18: attribute vec2 texCoordIn;
>
> 19: varying vec2 texCoord;
>
> 20: void main()
>
> 21: {
>
> 22: gl_Position = ndCoordIn;
>
> 23: texCoord = texCoordIn;
>
> 24: }
>
>
>
> ERROR: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
>
> vtkShaderProgram (0000026D11395980):
>
>
> Generic Warning: In C:\bbd\7cc78367\source-paraview\VTK\Rendering\
> OpenGL2\vtkOpenGLRenderTimer.cxx, line 104
>
> vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start.
> Ignoring.
>
>
> versionFunctions: Not supported on OpenGL ES
>
>
> Cheers
>
> Ben
> ------------------------------
> *From:* David E DeMarle <dave.demarle at kitware.com>
> *Sent:* 07 June 2017 17:57
> *To:* Partridge, Ben D
> *Cc:* Cory Quammen; paraview at paraview.org
> *Subject:* Re: [Paraview] 3D Data Visualisation
>
> I recommend Filters->PointVolumeInterpolator to make a mesh out of these
> isolated points so that you have something to isocontour within.
>
> On also recommend Enable OSPRay or to change Representation to Point
> Gaussian to give these points some extent an local normals to make the
> lighting look better on the point cloud.
>
>
> David E DeMarle
> Kitware, Inc.
> Principal Engineer
> 21 Corporate Drive
> Clifton Park, NY 12065-8662
> Phone: 518-881-4909 <(518)%20881-4909>
>
> On Wed, Jun 7, 2017 at 9:58 AM, Partridge, Ben D <
> b.partridge16 at imperial.ac.uk> wrote:
>
>> Hi Cory
>>
>>
>> Yes certainly,  I have attached an Image below. The image shows a section
>> of the bone marrow in 3D. I wish to wrap an Isosurface around this.
>>
>>
>> Thanks
>>
>> Ben
>> ------------------------------
>> *From:* Cory Quammen <cory.quammen at kitware.com>
>> *Sent:* 07 June 2017 14:01:36
>> *To:* Partridge, Ben D
>> *Cc:* paraview at paraview.org
>> *Subject:* Re: [Paraview] 3D Data Visualisation
>>
>> Ben,
>>
>> I'm not sure that I entirely understand your problem. Could you attach
>> a small image showing what you are seeing? That may give me a clue on
>> how to guide you.
>>
>> Thanks,
>> Cory
>>
>> On Wed, Jun 7, 2017 at 7:01 AM, Partridge, Ben D
>> <b.partridge16 at imperial.ac.uk> wrote:
>> > Hi Guys
>> >
>> >
>> > Probably a naive question - but I have the 3D pixel coordinates of a
>> > microscopy image that I wish to reconstruct using paraview, I have
>> loaded
>> > the coordinates in fine and the image is displayed. However,the
>> > re-constructed image looks more like 2D projection of a 3D image as
>> opposed
>> > to looking truly 3D. I was wondering what the easiest way is in which to
>> > create a 3-D Isosurface with shadows/contours etc from my co-ordinate
>> > positions?
>> >
>> >
>> > Many thanks
>> >
>> > Ben
>> >
>> >
>> > _______________________________________________
>> > Powered by www.kitware.com
>> >
>> > Visit other Kitware open-source projects at
>> > http://www.kitware.com/opensource/opensource.html
>> >
>> > Please keep messages on-topic and check the ParaView Wiki at:
>> > http://paraview.org/Wiki/ParaView
>> >
>> > Search the list archives at: http://markmail.org/search/?q=ParaView
>> >
>> > Follow this link to subscribe/unsubscribe:
>> > http://public.kitware.com/mailman/listinfo/paraview
>> >
>>
>>
>>
>> --
>> Cory Quammen
>> Staff R&D Engineer
>> Kitware, Inc.
>>
>> _______________________________________________
>> Powered by www.kitware.com
>>
>> Visit other Kitware open-source projects at
>> http://www.kitware.com/opensource/opensource.html
>>
>> Please keep messages on-topic and check the ParaView Wiki at:
>> http://paraview.org/Wiki/ParaView
>>
>> Search the list archives at: http://markmail.org/search/?q=ParaView
>>
>> Follow this link to subscribe/unsubscribe:
>> http://public.kitware.com/mailman/listinfo/paraview
>>
>>
>
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