[Paraview] Eye transformation matrix
Hannes Hofmann
hannes at ualberta.ca
Thu Mar 27 11:41:41 EDT 2014
Here is the state file and the vrplugin config file. If you need anything
else please let me know.
By the way, Problem 1 was solved by not moving the model with the mouse
before grabbing it with the Wiimote.
On Thu, Mar 27, 2014 at 7:24 AM, Aashish Chaudhary <
aashish.chaudhary at kitware.com> wrote:
>
> On Mon, Mar 24, 2014 at 6:16 PM, Hannes Hofmann <hannes at ualberta.ca>wrote:
>
>> Hello Aashish,
>>
>> as a temporary solution I just used a second PC as a server for the
>> Wiimote buttons which works fine.
>>
>> Another issue I ran into was that it seems the EyeTransformation matrix
>> doesn't work at all. Model transformation is working. I ran into two
>> problems.
>>
>> I utilize the following interactions:
>>
>> (1) Grab on Render View's model transformation matrix (Tracker: Wand,
>> buttons from Wiimote)
>> - "Reset world" works fine
>> - "Rotate world" works fine
>> - "Translate world": I am able to translate the model, but the whole
>> model is turning around like crazy (PROBLEM 1)
>>
>
> That is because the model's center is not on origin. If you use transform
> filter and re-center it on origin then it should work fine. One of these
> days, we will fix this issue.
>
>
>>
>> (2) Track on Render View's eye transformation matrix (Tracker: head)
>> - nothing happens at all (PROBLEM 2)
>> - If I am utilizing "Track on Render View's model transformation matrix"
>> the model is moving according to the movements of my head
>>
>
> Can you send me your state and config files?
>
>>
>> Did I do anything wrong or is the Eye transformation matrix not working?
>> I am using Paraview version 4.1.0-277-g1bbd3c6 (32 bit).
>>
>
>
>
>>
>> Thanks
>> Hannes
>>
>
>
>
> --
> | Aashish Chaudhary
> | R&D Engineer
> | Kitware Inc.
> | www.kitware.com
>
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