[Paraview] Eye transformation matrix
Aashish Chaudhary
aashish.chaudhary at kitware.com
Thu Mar 27 09:24:55 EDT 2014
On Mon, Mar 24, 2014 at 6:16 PM, Hannes Hofmann <hannes at ualberta.ca> wrote:
> Hello Aashish,
>
> as a temporary solution I just used a second PC as a server for the
> Wiimote buttons which works fine.
>
> Another issue I ran into was that it seems the EyeTransformation matrix
> doesn't work at all. Model transformation is working. I ran into two
> problems.
>
> I utilize the following interactions:
>
> (1) Grab on Render View's model transformation matrix (Tracker: Wand,
> buttons from Wiimote)
> - "Reset world" works fine
> - "Rotate world" works fine
> - "Translate world": I am able to translate the model, but the whole model
> is turning around like crazy (PROBLEM 1)
>
That is because the model's center is not on origin. If you use transform
filter and re-center it on origin then it should work fine. One of these
days, we will fix this issue.
>
> (2) Track on Render View's eye transformation matrix (Tracker: head)
> - nothing happens at all (PROBLEM 2)
> - If I am utilizing "Track on Render View's model transformation matrix"
> the model is moving according to the movements of my head
>
Can you send me your state and config files?
>
> Did I do anything wrong or is the Eye transformation matrix not working? I
> am using Paraview version 4.1.0-277-g1bbd3c6 (32 bit).
>
>
> Thanks
> Hannes
>
--
| Aashish Chaudhary
| R&D Engineer
| Kitware Inc.
| www.kitware.com
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